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Spawn system feedback 1.3.4
Captain Smollett:
It seems giving away the enemies general position in order to disallow spawning within a certain proximity of the enemy is worth it.
General bearings of enemies are almost always known after a fight anyways so telegraphing that intel shouldn't be too detrimental to the team that got the kill.
I'm in favor of a base/bases idea (might be best for teams to have two bases so they can't be camped), implementing slightly longer respawns and only being able to choose spawn points that are a certain distance away from enemy ships.
awkm:
Time was 12 seconds. 20 seconds seems okay... maybe still fast. 30??!
Initial spawn stuff and bases are ready for the hot patch next week. At some point this will drop into Dev App for testing. Will let everyone know when.
Tropo:
G’day guys I'm not a fan of complaining about stuff and I have never posted a
complaint before and I don't want this to become a trend for me.
So I’m going to start with a story of current game play to best showcase my point of
why the spawn system is bad or worse than it was before
Ok double pyra vs mobula junker
The first pyra dies and teammate fly’s past now I can just spawn behind the mobula
and take him out.
He barely gets a chance to turn around and attack me.
So at this point I should point out that now there’s a slow mobula that won't be able
to make it back in time to help his junker.
and the junker dies...
Now there’s no reason why the ship that dies first should win the game
This puts these ships at a disadvantage
mobula: Slow turning speed, primarily long range.
Spire: Weak to close range, slow speed.
Squid: Speed advantage is lessened.
Makes dual pyramidions a likely thing and dual pyra is never much fun
Case in point I believe that this should be fixed sooner than later.
I can see a lot of people leaving the game before even trying it out e.g.
“omg that ship spawned behind me before i could turn around... or even worse omg
what killed me”
I had a level 4 pilot on my team keep saying they’re always behind me when the
high level clan keeps spawning behind them
Can’t see many new players coming back to the game if they think this is meant to
be a part of the game; also, many high level players as we’ve seen on this thread
are also unhappy with the new system.
I take no pleasure in killing someone from behind unless it was my skill that got me
there.
Clouds have less utility in regard to the new spawning system.
Strategy is a lesser part of the game now, and people have been abusing the
system by delaying the spawn and then spawning behind slow ships.
I am in favor of a new system with some tweaks to spawn location and the respawn
timer.
Something like this
Thanks to everyone that shares the same view, and Naf clanmen for helping out.
Edited by: Castus Crios (English aficionado)
Piemanlives:
While I appreciate the visual aides, would it have been a bit much to turn off tutorial tips?
Queso:
Just a suggestion, but if you wanted to have it be impossible to spawn next to an enemy, you could disable spawns near the enemy, and also disable some random spawns. Then all you know is a few locations where you can spawn where they definatly aren't.
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