Main > Gameplay

Spawn system feedback 1.3.4

<< < (8/38) > >>

Dutch Vanya:
It was more an idea for a temporary solution for people that really don't want to use it. While the system is being tested and refined.

RearAdmiralZill:
Well if that's the case, then it shouldn't of been put in if it was unfinished to begin with. No offence to anyone of course.

Mod Josie:
On the face of it:
If during the First World War it had been possible for a taskforce of soldiers to suddenly appear out of nowhere without prior warning or detection behind the enemy's lines - it would have been a tactical outrage and would have swung the war.
I see no difference between spawn choosing (in its current iteration) and that short allegory.

Zander Broda:
i was in the match Jacob mentioned and while waterhazard wasn't so bad, the 3v3 CP match was just a fuster cluck the entire time. my ships voice chat was just filled with "OH GOD the *enemy ship* spawned right behind us!".

so my suggestion? when you die, make any 2 spawn locations available at random. Or make it so that if an enemy ship is within a certain distance, lets say one square of the map, that spawn point is no longer available to anyone.

Puppy Fur:
Personally, until it's improved or removed, the game is not fun to play for me or my friends :c It's just really upsetting I can't play one of my favorite games...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version