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Spawn system feedback 1.3.4

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Mod Josie:

--- Quote from: awkm on December 13, 2013, 03:35:18 pm ---I don't even know what meatballs are anymore...

--- End quote ---
http://www.bbc.co.uk/food/recipes/meatballswithtomatos_74759
yum yum.....

Thomas:
What advantages did random spawning have over user selected spawns?

I think for the most part we like having a choice, since the random spawn was a fickle mistress, sometimes putting us in ideal locations, and sometimes completely boning us (in a bad way). It's painfully clear we don't like enemies spawning on top of us after having just killed them, but that wasn't a goal of the system, just an unintended side effect that's on it's way to being fixed (and it would be fantastic for players to join the dev app and help in that discussions. The more input the better).


Random spawns had the issue of being a little unfair at times. It's like playing a combat game and every time you lost a round you'd roll some dice to see how much health you started up the next round with. You might get 200% or 50%, and that change could effect the outcome of the whole game; something you have 0 control over.

User spawns addresses that by giving players a choice of where to spawn. It makes the game a little more tactical, especially when the little issues are hammered out. Do you spawn near your enemy to race back to your ally? Do you spawn across the map to attack from a better direction? Maybe you choose to spawn not too far away behind some terrain, letting your ally pull them into an ambush. It's not always guaranteed to work, but it's not always guaranteed to fail either. Maybe you won't make it back to your ally and you'll die as well, perhaps they'll head across a map the regroup thinking your're going to spawn near them, and run into you all alone. Maybe they'll figure out it's a trap and not follow your ally into that ambush. The luck factor is gone, it's all about the decisions you make in response to a situation.

Gryphos:
Well at this point in time the current system is worse than random spawns. The base system will likely fix most of the issues, but I'm just saying, the option is always there for randomness should the base idea fail.

Sammy B. T.:

--- Quote from: Thomas on December 13, 2013, 03:47:24 pm ---What advantages did random spawning have over user selected spawns?
I think for the most part we like having a choice, since the random spawn was a fickle mistress, sometimes putting us in ideal locations, and sometimes completely boning us (in a bad way). It's painfully clear we don't like enemies spawning on top of us after having just killed them, but that wasn't a goal of the system, just an unintended side effect that's on it's way to being fixed (and it would be fantastic for players to join the dev app and help in that discussions. The more input the better).

--- End quote ---

An enemy lucky spawn is always more detrimental than a friendly unlucky spawn. With chosen spawns, the enemy will always get their best spawn thus causing every spawn to be unfun.

awkm:
If the enemy always get the best spawn, so do you.

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