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Spawn system feedback 1.3.4

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awkm:
@NorwegianWolf

Well I guess there might be a month and half worth of camping then.  The proximity detection on top of spawn choosing is a feature request that cannot be put into a hot fix.

Although sniping is not guaranteed.  I will evaluate how it goes over the course of the month and see how to rectify.  However, I don't think it will be an epidemic of camping.  In the previous version, you could also camp on your side of the map.  Now, you just choose where exactly you spawn on your side of the map.  We'll see.

RearAdmiralZill:
I haven't tried this out yet (busy week, will try it out this weekend) but if you honestly give it a month, it'll turn into an epidemic of camping. Sure you could camp before, but you couldn't choose to spawn somewhere advantageous. Now it's a sure thing if you hang in your base vs those trying to kill you out of theirs.

You seem to have the base idea down but the logic isn't there. Why would I move to a hot zone knowing I can hang it out near my base for guaranteed spawns in case something goes wrong? The only people going over there are those who don't know any better, or know the other team is worthless.

This needs some logic for the attacking team. If you successfully attack the enemy base, then you should get partial control, and earn a spawn closer or in their base. Otherwise there is no incentive for me to go in there.

Alistair MacBain:
Yeah at least disable the spawns near the enemy even if they are in "your" zone.
I totally dont see why you could spawn anywhere near a fight after you died.
The advantage you get from this is extreme. There is no reason to give the enemy that advantage when you can just sit in your base.

awkm:
@Zill

Too bad I can't do that right now.  So yeah, 1.5 months of camping it is then.

Completely open spawns in all regions of the map clearly didn't work so we're at forming lines of scrimmage.  The next pass can be exactly your idea, Zill.  As your team pushes forward, you push your line of scrimmage just like in American football.

The only problem is that this is positive reinforcement cycle and we don't have a ball that the defending team can kick and reestablish their ground.  Will think more on.  Plenty of time to do so anyway :P

awkm:
Again, any big logic changes cannot happen for next week.

We have to deal with what is coming in the hot fix.  I can, however, push the ideas and have try to get an engineer assigned to it next patch.

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