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Spawn system feedback 1.3.4
Byron Cavendish:
That's why I prefer dijornos
awkm:
Fuuuu... okay forget about meatballs for a second. We had a pizza (old spawn) and people wanted a pizza with toppings, maybe even a cheese filled crust. Delivery, delivery messed up, we're putting the pie back in the oven. Done.
Here are some more examples of what's going on in other maps:
Scrap on the Dunes
Canyons
Sorry, not pretty anymore. Top and bottom are teams. There are no initial spawns so randomly selected of the bottom and top. The two gray dots are neutral so both teams can spawn there after death. I've heard both good and bad things about it. Good that is helps blue push north more easily. Bad because it allows people to spawn behind you and etc... Maybe i'll just make the two middle ones eitehr all blue, all red, or one red one blue? Any thoughts?
Fjords
Another hotly contested map. It skews heavily towards the right because there's actually not too much room on the west for players to move into. I might think about cutting out the west part of the map a little bit to make the map more square. For this patch, I will only touch spawns so don't worry abotu the map bounds changing any time soon. Just wanted to put it out there.
Blue and red dots are initial spawns. 3v3 is similar.
@chango
Well, that certainly doesn't make our lives easy now does it? We do realize that and yeah, it's always a gamble. Oh well.
Captain Smollett:
Please don't cut out parts of the fjords map.
What if spawn choices were random, as you could only choose half of them at any time.
Sounds like a meatball pizza to me.
Is there definitely no chance for proximity to shut down spawn points?
awkm:
Proximity and randomized subset are both options but will not make it in for hot fix. We'll surely keep it mind, though.
No cutting for now, but if it's a core part of gameplay I'll need to reevaluate the hot zones and scrimmages to make it more balanced. Maybe it's balanced the way it already is. These things matter most for competitive play and you know Muse has no business in competitive leagues :P Any comment on how the west is used in competitive. I saw snipe camping up there a while back.
Captain Smollett:
It's a very risky place to snipe from and also has a back door to the base via the south. I think it adds to the richness of available strategies on the map.
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