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Spawn system feedback 1.3.4

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Sammy B. T.:
Wouldn't that grossly unbalance brawl vs snipe. Combat won't happen in the hot zone because the sniper team is just going to go back into their spawn. Brawl is forced to charge into the enemy spawn. The charge is hard enough already but int he case where each gets one kill, the snipe team is at a humongous advantage due the advantage you pointed out of fighting in your own spawn.



Now concerning the "yelling." I don't think people are so much as unhappy with your spawn system as they are with just spawn systems, specifically that it seems a fix to an unbroken mechanic. I can understand wanting a conversation to be had on how to make your spawn system better but since there was never an acknowledged conversation about whether there should be a spawn system, you're going to get a lot of rage. Imagine we're at a party and you're the host and we're the partiers. You decide to order us pizza but none of us really want that, we worried it would upset the balance of the food already there (some banging barbecue meatballs), and no one can agree on a good pizza. You go ahead and order a pizza with anchovies, olives, and mushrooms. No one likes it and even you admit that the selection of toppings is broken. Sure ordering a new hot pizza, fixed with better toppings, might be better than the previous pizza, but it was still never discussed whether there should be pizza in the first place. Many preferred or at least had no problem with the meatballs. There's gonna be push back.

Captain Smollett:

--- Quote from: awkm on December 11, 2013, 11:35:29 am ---
- There will never be any spawn limbo since we don't block spawns based on proximity


--- End quote ---

Is there any chance we could block spawns based on proximity?  Relying so heavily on this base system will really help camping and sniping teams.  It would be an improvement over what we have now but what about this? 

Keep the idea of bases but give each team 2-3 spawning zones (areas of the map with one or more spawn points).  If the enemy is in your base one or two spawn zones could potentially be blocked if they're close enough to them and force you to your other spawn zone.  If all spawns are blocked change the logic so that you can now pick whatever spawn you want, so if an enemy blocks one zone they could gain an advantage by knowing where you'll come from but if they accidentally block two you can pop right up next to them.  This would be a rare occurance but would punish a team for spawn camping without heavily penalizing teams trying to rush down people camping in their own bases.

Thomas:
Well camping has always been an issue, especially from the start of the match. Sniping ships are difficult to approach on some maps, and always have been. The new spawning system doesn't change that overmuch, although upon death you actually have the option to spawn yourself in a better location to make a run at them.

I think it's kind of balanced, almost, between brawling and sniping. If team A is brawl and B is snipe:

Team B takes pot shots as A gets ready for a push
Team A pushes into B's zone

at this point, one of two things will happen

1.
Team A loses a ship
Team A is forced to respawn at their own zone, far away from the combat
Team B has the advantage

2.
Team B loses a ship
Team B is forced to spawn in their own zone, close to the combat
Team A has the advantage (brawl builds have the advantage in close combat)


Whoever gets that first kill tends to have the upper hand, which is generally how it's always gone. Although that's kind of why I suggested having a secondary spawn point that's not in their own zone. This allows them another location to approach from, making it more difficult to camp a spot. Although that might give the deceased too much of an advantage; and lead to more of both teams spawning in the same area over and over again. (So it's probably best not to include that without giving it some critical thinking.)

Sammy B. T.:
Considering his spawn areas each encompass roughly 2/5ths of the map horizontally the snipe team isn't exactly forced to respawn in close combat.

awkm:
CHANGES ARE IN THE DEV APP. EMAIL KEYVIAS@MUSEGAMES.COM IF YOU WANT TO CHECK IT OUT.

We'll try to see if we can get some organized games in this soon.

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