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Spawn system feedback 1.3.4

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Sylas Firehammer:
I agree with what is being said by Sammy for sure. However, if the spawn choice is going to be implemented for sure, I think it definitely ought to have a way so that you can't spawn directly on enemy ships and have to instead take a spawn x distance away from an enemy. This can still give brawlers a balanced chance to get in close and make it tougher to snipe, but not make it downright impossible.

awkm:
If spawns disable themselves based on proximity, then this tells you where enemies are.

RearAdmiralZill:
I'd rather them know where I am then be right on top of me when they spawn.

Alistair MacBain:
But is that really a problem?
If you have to spawn you already died to him ...
So where does that influences the game? You already lost once to him when you have to respawn.

Regule:
I had a situation in game when after my team managed to defeat both opponents in 2v2 at once
they spawned right on us.  That means we had about 15 seconds to make our ships fully operational
before two fresh ships "blinked" on us from thin air. I think this is very bad as it punishes players
for doing good in the game and makes all kills besides last one much less relevant. At same time
it cancels out, or at least makes less important, need of retreat as you can tank and wait for other ship
to spawn near you as resp times are rather short.

So to sum up, I think this shift balance away from skill and more towards luck.

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