Author Topic: Competitive play and the PS4  (Read 32169 times)

Offline Erheller

  • Member
  • Salutes: 9
    • [Duck]
    • 13 
    • 24
    • 14 
    • View Profile
Re: Competitive play and the PS4
« Reply #15 on: December 09, 2013, 04:14:04 pm »
As far as I'm aware, it's possible to use mouse and keyboard with the PS4.

Offline Spud Nick

  • Member
  • Salutes: 130
    • [✦✦45]
    • 40 
    • 45
    • 45 
    • View Profile
Re: Competitive play and the PS4
« Reply #16 on: December 09, 2013, 10:23:27 pm »
Most online games that are coming to the consoles will be on separate servers. I don't think that PC players will be able to play with the PS4 players.

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Competitive play and the PS4
« Reply #17 on: December 09, 2013, 11:57:49 pm »
Most online games that are coming to the consoles will be on separate servers. I don't think that PC players will be able to play with the PS4 players.

Muse confirmed quite a while ago that PS4 players and PC players will be on the same servers.

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: Competitive play and the PS4
« Reply #18 on: December 10, 2013, 02:12:07 am »
the question wont be if there will be enough ps4 players to play the game.

the real qustion is:
Will the server be able to handle the amount of people?

Offline Thomas

  • Member
  • Salutes: 80
    • [SPQR]
    • 20 
    • 44
    • 45 
    • View Profile
Re: Competitive play and the PS4
« Reply #19 on: December 10, 2013, 05:19:03 am »
It'll be interesting. Shouldn't be too much of a problem for console users to communicate and organize. More often than not they're likely to have headsets/mics
( http://www.gameinformer.com/b/news/archive/2013/02/21/ps4-bundled-with-headset-more-dualshock-4-details-revealed.aspx )
, not to mention the in game signals/voices. Then there's also console-based networks and forums where players often communicate. I know they were pretty popular on the xbox for forming clans and setting up playtimes, I expect playstation has something similar.

There's always the controller issue, which may lead to some aim-assist features that are present in most console shooting games; but GoIO is already controller compatible, so you can plug in your controller and give it a whirl if you have one, see how it handles. I've tried it a little, but it feels odd, takes some getting used to.

So they're generally be able to form competitive teams and be able to participate in contests and events as they occur. It still would be nice (and I'm sure it's on the ever growing to-do list) to have more robust in-game clan features; and muse is aware of our desire for such. One thing I think might help bridge the gap was the in-game calendar someone mentioned. Letting players view (and possibly sign up) for events/competitions.

Although it might be a little intense if there's a massive influx of players. Gonna have to put mah game face on. >=I

Offline roder

  • Member
  • Salutes: 3
    • 4
    • View Profile
Re: Competitive play and the PS4
« Reply #20 on: December 12, 2013, 01:07:38 am »
But still, may want to have some segregation going on because regular control pad players will get their butts whipped royally and likely will find themselves quickly blamed as the cause of all problems in GOIO.

Nah, no control pad can match mouse precision. As much as GOIO is airship combat, it is also an FPS. There are gimmicks you can get which can help on pads. I got stick extenders for my 360's pad and they did wonders, but it still is very imperfect.

Its going to happen...just sayin. Paddies will be limited in their abilities compared to mouse and it is going to come down to insisting those players go keyboard/mouse or pad/mouse if they expect to really be of use. Specially when you consider how finicky some of the parts on the ships are to hit.

lol your posts reek of PC elitism. maybe you shouldn't be so condescending :) if you really want GoIO to succeed as a game, you'd be more like Captain Smollett. and GoIO is barely an FPS, the gunner is only 1 role, the two others roles are mostly navigation and I think the sticks actually benefit from that. Sticks are better than M+K for two genres, sims and fighting games. A lot of people play flight sims better with gamepad, not to say GoIO is a flight sim, but it might share a lot similar feelings. And I think Engineer with 3rd person perspective would be pretty ideal for gamepad use.

i really don't think aim and accuracy are the cornerstones of GoIO gameplay, the battle isnt won with perfect aim, but more about putting your gunners in a better position to shoot enemy ships, the real battle is trying to put your allied ships in better positions and putting enemy ships in vulnerable positions, after that i think the battle is already won :)
« Last Edit: December 12, 2013, 01:11:53 am by roder »

Offline Sammy B. T.

  • Member
  • Salutes: 154
    • [Duck]
    • 23 
    • 45
    • 45 
    • View Profile
Re: Competitive play and the PS4
« Reply #21 on: December 12, 2013, 01:56:51 am »
I think the only major benefit PC players will have over consoles would be communication through typing and headsets (in my experience console headsets are ridiculously expensive). Gunning might be a bit easier with a mouse but its hardly anything like a FPS

Offline Thomas

  • Member
  • Salutes: 80
    • [SPQR]
    • 20 
    • 44
    • 45 
    • View Profile
Re: Competitive play and the PS4
« Reply #22 on: December 12, 2013, 02:43:44 am »
Gunning might be a little trickier, but not by much. In general there's lot of movement from your ship and the enemy, so pinpoint shots are rare. The hitboxes are pretty large too, even for components; so there shouldn't be an issue. As long as you're 'close enough' you're probably hitting what you need to.

Also, I pointed out and linked that the PS4 will actually come with a headset included. So nearly 100% of PS4 users will actually have a headset and be able to communicate with everyone.

http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/




http://www.gamespot.com/forums/system-wars-314159282/ps4-comes-with-headset-xbox-one-does-not-29407995/


Really PS4 users are likely to have a one up on PC users, since more of them will have mics (and larger screens).
« Last Edit: December 12, 2013, 02:45:22 am by Thomas »

Offline Zander Broda

  • Member
  • Salutes: 7
    • [Cake]
    • 17 
    • 32
    • 31 
    • View Profile
Re: Competitive play and the PS4
« Reply #23 on: December 12, 2013, 02:53:08 am »
this game isn't twitch based, i see no reason a controller would be inferior in any way.

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: Competitive play and the PS4
« Reply #24 on: December 12, 2013, 09:10:12 am »
well the game does have controller support

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Competitive play and the PS4
« Reply #25 on: December 13, 2013, 04:34:59 am »
I think the only major benefit PC players will have over consoles would be communication through typing and headsets (in my experience console headsets are ridiculously expensive). Gunning might be a bit easier with a mouse but its hardly anything like a FPS

No everything will. No way you can snap your view to a full 180 on the helm with a pad as fast as you can with a mouse. Engineering is similar with repairs. If you have to move fast and adjust quickly for repairs/extinguish, you can't do it fast enough with pads. It'll be playable yes but pad based teams will not be able to compete without either heavy tweaks to sensitivity or just giving up and connecting a mouse.

Offline Alistair MacBain

  • Member
  • Salutes: 23
    • [GwTh]
    • 22 
    • 45
    • 19 
    • View Profile
Re: Competitive play and the PS4
« Reply #26 on: December 13, 2013, 04:52:21 am »
Yep.
I doubt a player with a controller can perform as good as one with mouse and keyboard.
Starting with the advanced technic of movement repair (Repairing but already running away from the component, before the hitanimation finished) and pretty much any shortcut.
I doubt a console player can adjust the jumps, specially on a squid as fast as a pc player.
Gunning will be alot harder, specially for longrange fights.
Same goes for piloting as gilder mentioned ...
You cant look around as fast as a pc player and thats a real downside.

Offline Gryphos

  • Community Ambassador
  • Salutes: 57
    • 15 
    • 18
    • 26 
    • View Profile
Re: Competitive play and the PS4
« Reply #27 on: December 13, 2013, 07:17:05 am »
Yeah, maybe in some ways the ps4 players will be at a slight disadvantage, but it definitely won't be the landslide inferiority that some people describe. And it definitely won't be enough of a difference to stop ps4 teams being successful in competitive play.

Offline Sammy B. T.

  • Member
  • Salutes: 154
    • [Duck]
    • 23 
    • 45
    • 45 
    • View Profile
Re: Competitive play and the PS4
« Reply #28 on: December 13, 2013, 12:39:59 pm »
No everything will. No way you can snap your view to a full 180 on the helm with a pad as fast as you can with a mouse.

A lot of console games have an automatic 180 turn on one of the joysticks. I'd be surprised if GOIO didn't have this.

Quote
Engineering is similar with repairs. If you have to move fast and adjust quickly for repairs/extinguish, you can't do it fast enough with pads. It'll be playable yes but pad based teams will not be able to compete without either heavy tweaks to sensitivity or just giving up and connecting a mouse.

Obviously keyboard and mouse will be better. I just don't think it will be overpowering. I'd see it like I see pilots who haven't customized their key bindings like I have.

Offline Thomas

  • Member
  • Salutes: 80
    • [SPQR]
    • 20 
    • 44
    • 45 
    • View Profile
Re: Competitive play and the PS4
« Reply #29 on: December 13, 2013, 03:33:32 pm »
This is starting to sound a lot like a PC gaming vs Console gaming discussion. They both have their pros and cons, but they're not dramatically different from one other. The big difference being the input source. Keyboard/mouse and a controller.

In theory they'll have the button reassignment and sensitivity adjustments like we do now, and that should be more than enough to allow for comparable results. Most of the other functions are timing and practice, and any player can pick those up over time.

Really we'll just have to wait and see how it turns out. You can actually toss your controller in right now and give it a whirl. I've done it a couple times, and it works well, but I'm just too used to a mouse and keyboard, making it harder to player this game with a controller.

I think the main point the thread was trying to address was better in game functions for clan functionality, to promote the console players to form clans and be competitive, as opposed to endless pub lobbies. I believe it was mentioned that a lot of current console games already have a thriving competitive scene, as a lot of the newer consoles give players tools to network with each other.