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Official Rule Suggestion Page
RearAdmiralZill:
I haven't seen it in the fine print yet.
Shinkurex:
Alrighty…. I gave this topic some time to consider all the points, and see what could be improved… That being said, please keep in mind that these are my opinions, and suggestions on how I would like to see them improved upon.
First, I’d like to discuss the “competitive TEAM” section of the glossary. It’s been said before, but I feel as though it needs repeated. If we’re doing Teams, instead of clans, there should be no max, but a min of 8 players… that way the community is not wasting time trying to schedule matches with teams that don’t have the upfront manpower to field a team. This will help focus who we can battle, and will reduce the amount of overhead you would need to manage.
Second, regarding both the participation point, and badge in the final tourney. I cannot really say that I’m a fan of either of these tbh. These kinda just devalue the all the other rewards for competing, and is kinda insulting to receive imho. The participation point will only discourage new teams from joining the system mid-season, as the points will be so high, it’d be impossible to rise up the ranks. I could see an argument for the participation badges, but I still feel that it’d be insulting if I ever received one…
Finally, I’d like to take the time to discuss the Leviathan Seasonal. First, May I ask the reason that the deadline for signups are Thursday, and not Wednesday? I feel as though that it would not allow teams the time to prepare for the match. Also, what is done in the event that both teams that are assigned to each other cannot agree on a common available time? The event would get rather boring if the same teams played each other at the same time every week, b/c that’s the only time they’re available.
All-in-all, the system hasn’t really changed much from season 1, and that concerns me a little. We’re going to be relying heavily on the league to gain the points we need to be in the tournament, and with the flexible nature of that system, I can see the potential for the 2nd season to repeat the 1st :\
Byron Cavendish:
Ugh, this whole thing is a mess. They can implement some vague and yet intricate rating system for matchmaking, and yet they can't create a similar ranking system for competitive? Comon...little check mark for each team if this is a competitive game, winner gets a rank, loser doesn't. Simple.
Sammy B. T.:
Shink, I think a late start would be next to impossible to rise to top regardless of a participation point or not.
Byrong, they would need to also put in some sort of verification system otherwise they would get flooded by "competitive matches." That would be needlessly complicated and hard to implement. You know what is easy, screenshot and email.
Captain Smollett:
Underdog point are how teams catch up.
I don't see how participation points are an issue if teams are active since most teams usually play some sort of competitive match per week. Missing a week and it's associated point every once and a while is unlikely to doom a team from missing the invitational.
I don't really think it matters one way or the other if participation points are given and at the very least encourages, you know, participation.
Participation badges on the other hand, I think I could agree on removing.
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