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Official Rule Suggestion Page

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Sammy B. T.:
While I like the no limits on size, the point cap being as high as five per week really skews things in favor of the large clans. If you're a small clan with 12ish people, playing and winning five competitive games every week would be quite difficult. Last season the Ducks had to work hard at the beginning to reach five and we are somewhat above average in times of size. I would suggest three or four to be the point cap limit which would basically prevent one of the larger clans, or even just a medium sized clan from just quickly running the points up.

Captain Smollett:

--- Quote from: Keyvias on December 04, 2013, 06:29:38 am ---LADDER UNDERDOG POINTS
An extra underdog point is given to victories against higher tier teams meaning if a team in T1 wins against a team in T2 the victory is worth 3 points, and the same T1 team wins against a team in T3 the victory is then worth 4 points.

--- End quote ---

This seems a bit unclear as to whether an underdog point is worth 1 point, 2 points or 3 points.


--- Quote from: Keyvias on December 04, 2013, 06:29:38 am ---MAPS
The default starting map is Fjords. with loser of the first match choosing between Paritan, Duel, and Dunes.

--- End quote ---

Personally I like random maps better, maps change the style of combat tremendously and leaving it up to fate forces teams to prepare for everything thereby heightening the level of play. 



--- Quote from: Sammy B. T. on December 04, 2013, 10:02:12 am ---While I like the no limits on size, the point cap being as high as five per week really skews things in favor of the large clans. If you're a small clan with 12ish people, playing and winning five competitive games every week would be quite difficult. Last season the Ducks had to work hard at the beginning to reach five and we are somewhat above average in times of size. I would suggest three or four to be the point cap limit which would basically prevent one of the larger clans, or even just a medium sized clan from just quickly running the points up.

--- End quote ---

I agree, I think this season should try out a 4 point cap limit so that smaller clans can stay competitive in the system.

Captain Smollett:
Also, this may be implied but it would be great to see tournaments using standard Muse formats to have a rule requiring the TO's to submit screenshots and point totals to Muse so teams get automatically credited for their victories.

Dev Bubbles:
Hey what's up guys.  Taking a break from working on stuff and testing to chime in :D 

@Bryon, yeah sorry for the longer post.  We decided to post everything in entirety so people can see all the stuff together as a whole.  It does make it harder to digest hahaha.  Apologies! 

With team size, we've been listening to different feedback, and decided on making the definition of team more flexible.  One reason is that, this gives more flexibility for substitutions and more consideration for teams scheduling etc.  As long as there is a team captain who is responsible for the team in terms of organization, signups, and substation, and communications with the tournament organizers and us, we feel that flexibility here works and should make the process of forming and managing a team a bit easier.  Because we orient towards the team, the flexibility of the team being under a clan's umbrella or not is also there.  But we can definitely consider doing more for clans as well.  Our logic is to try to remove as much red tape as possible for everyone basically. 
This is definitely not to argue against your point or suggestion, but just to give you an idea of our thought process :D 

@Smollett and Sammy:  Thanks a lot for the point on the weekly point cap number.  Noted, we'll stew on this more :) 

Also, let me just take a step back and recap the spirit behind what we do. 
1.  We want to provide a structure that is useful and approachable for you guys who take the initiative and spend the incredible efforts to organize stuff and to participate in them.  So the idea is to be more flexible to work with people and complement people, but still have some standardization and structure, which would make coordination and mediation easier. 
2.  We are looking to start our own stuff, partly because we think it's fun, but that's only a smaller part of it.  The bigger part is to give people more choice and more stuff to have fun with.  The aim for our league event is once again flexibility and simplicity.  The format of it probably won't be viewed as the most hard core, hahaha, but that's ok.  If people have one more event to enjoy, we are perfectly happy. 

With the ruleset that we've put forth so far, you should see echoes of current and past events.  And that is definitely intentional.  We wanted to take ideas that we think work well, and as long as the ideas are good, we don't really care where they come from.  We are also learning a lot from past mistakes and stumbles.  We don't always do things well, and we do make mistakes.  But we try to look at the mistakes we make and fix them and get better.  This is in everything we do.  So please keep in mind that we are not perfect, and we have a lot of room for improvement.  But we do try.  The most important thing is for everyone to enjoy the game and cherish the friendship we all have. 

Keep the feedback coming everyone!  And thanks again for being supportive! 

Squash:
As always I'm with Smollett. I don't know why Fjords is the benchmark map, every map has its problems and Fjords no less than others. Rather than encouraging the belief that maps can be fit into categories, it's better to consider each map fostering its own builds and strategies, and treat Fjords, Dunes, and Labyrinth as the unique snowflakes that they are. I'd much prefer random maps.

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