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Official Rule Suggestion Page

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RearAdmiralZill:
You're going to get rewarded for playing anyway by having the chance to earn points. You don't need freebies to make everyone feel special or "elite." This is all to get into a final tourney, not determine at the end of the season who wins, else the point of the tourney is moot.

You get team x who can play only every other week, team y who can just throw crap together every week and takes the seed for the final. They lose and deny a potentially better team a chance because they could be there more. No thanks.

Sammy B. T.:
Its maximum one point per week

Urz:
"Those who cannot remember the past..."


--- Quote from: Moo ---With points given for participation and winning, but not removed for losing, it does seem that a team who enters everything and challenges everyone they can, but only win some of the time, could get more points than another team who only play occasionally but usually win.
--- End quote ---

--- Quote from: naufrago ---Seems like it's possible that a team which plays often with middling results can easily pull ahead of teams that don't play as often but soundly defeat their opponents. It seems to reward participation a little more than skill. I'm not sure I'm okay with that.
--- End quote ---

--- Quote from: Brick Hardcastle ---Why is there this emphasis on participation for participation's sake? Paddling, Brood and a few other teams are taking the sky tournament off, but are coming back for the next season of the Cogs. This is fine. They're setting their own pace to avoid burnout. This doesn't mean they're lesser teams because of it and deserve to be treated as such by some omnipresent rankings system. I understand that organizers want to encourage more competitive play, but penalizing teams for setting a schedule that works best for them might discourage teams rather than encourage them. It actually sets a higher barrier for entry rather than a lower one, because it strongly favours teams with large player pools and/or ones willing to devote very large amounts of time to GoI.
--- End quote ---

--- Quote from: naufrago ---Blech, sounds more like 'Intramural eSports' than a true competitive scene. Does everybody get a little trophy for participating? =]
--- End quote ---

Some hopefully useful perspective. Six months later people still arguing about flaws that existed in the original CeSports version of the system.

RearAdmiralZill:

--- Quote from: Sammy B. T. on December 09, 2013, 04:46:09 pm ---Its maximum one point per week

--- End quote ---

So in a four week span, team x makes 2 points, and team y makes 4, not including matches. It's a lousy way to lose a seed spot if it came to that.

Captain Smollett:

--- Quote from: RearAdmiralZill on December 09, 2013, 07:18:35 pm ---
--- Quote from: Sammy B. T. on December 09, 2013, 04:46:09 pm ---Its maximum one point per week

--- End quote ---

So in a four week span, team x makes 2 points, and team y makes 4, not including matches. It's a lousy way to lose a seed spot if it came to that.

--- End quote ---

In this example a team wins one match in a month and another clan plays every week that month but unfortunately doesn't secure a win. Are you saying a 1 win team deserves the seed more than a very active team that contributes to the competitive scene every week?

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