Community > Community Events
Official Rule Suggestion Page
Coldcurse:
--- Quote from: RearAdmiralZill on December 06, 2013, 09:09:14 am ---There is a big difference between "I don't want to show up this week to stay safe" vs "Most of my crew is gone this week so better just come back next week."
Not a fan of participation points.
--- End quote ---
me neither
RearAdmiralZill:
--- Quote ---Competitive TEAM (Team): Team scores are tracked in the competitive scene and they are fighting for that slot in the The Fabria Conclusion. The top ten teams will be tracked here. A team is simply a captain applying for events, tournaments, and gathering a roster. There is no minimum or maximum size on a team. For events with prizes there is a maximum of four substitutes as far as prizes are concerned. Team captains should officially register for competitive play by sending an email to Competitive@musegames.com with their team name.
--- End quote ---
You need a minimum of 8, else you risk getting bogged down by the lone guy saying he's got his buddies all ready and they just clog the registration when they never show up. If we want more real competitive teams out there, we have to set some kind of precedent.
--- Quote ---NO-SHOWS AND FORFEITURE
1. Both teams and the referee are expected to gather and coordinate at least fifteen minutes before the scheduled start time for the match.
2. If a team cannot assemble its roster five minutes before the scheduled start time, that team must either forfeit or go "as-is" with AI crew.
3. If the referee does not show at least fifteen minutes before the scheduled start time for the match, then both sides must agree to either wait for the referee to arrive, agree upon a CA to be chosen as a new referee, or
4. If the referee does not show and a compromise on waiting OR on a new referee cannot be reached, the match will not occur and may be rescheduled.
--- End quote ---
2. Seems like a fairly harsh rule to expect. I realize you want people to be on time, but rarely has this been an issue, and I'd probably go tell someone to pack sand if they said I had to use ai crew because my guy went for a leak 5 min before a match. Just say 5 min after the start time instead. You get the same message across at a much less likely point of enforcement.
4. Is this saying a ref is required for all matches? I hope you have a healthy pool of ref's then. If I jump through hoops to schedule a match, only for it to be for nothing because the ref decides to not show, I can't imagine the rage. Surely we as a community have shown we are capable of fair play and can send in screens if no ref is available.
Sammy B. T.:
I can attest that nothing is more enraging than having all players ready for a game but have it delayed excessively because of a late third party. If you got the teams present and ready to go, then let them play, especially in the context of skirmishes.
Also I really hope a ref doesn't need to be present at all games.
Orangey:
--- Quote from: Captain Smollett on December 05, 2013, 04:53:07 pm ---
--- Quote from: Keyvias on December 04, 2013, 06:29:38 am ---
POINTS
Each victory against a Competitive Team is worth 1 point for the victorious Team. It does not matter if the match is an organized Skirmish, or a tournament of any kind. If both sides are competitive teams, then a Skirmish point may be claimed. Any Skirmish is worth 1 point; however, if a team of lower Rank defeats a higher Rank team, an extra “underdog” point may be claimed, meaning that a maximum of 2 points can be awarded per Competitive Match.
RANKED LADDER
The Ladder is made up 3 tiers,
Tier 3 - Elite - is 17+Points
Tier 2 - Competitor - 8 to 16 Points
Tier 1 - Newcomer - 0 to 7 Points
POINT LIMIT
Each week, each team can earn a maximum of 3 Points with an exception for “underdog” points. An Official Skirmish week begins at 12 a.m. EST Monday, and ends at 11:59 p.m. EST Sunday, at which point the Standings are updated.
LADDER UNDERDOG POINTS
An extra underdog point is given to victories against higher tier teams meaning if a team in T1 wins against a team in T2 the victory is worth 3 points, and the same T1 team wins against a team in T3 the victory is then worth 4 points.
--- End quote ---
Just a bit of inconsistency in these parts. The point limit is listed at 3 points per weak but I believe you wanted it to be 4?
Also I'm not sure how great it is to give a team the ability to earn as many as 4 extra points from an underdog win. Does that mean a T1 team could earn as many as 16 points in one weak from beating 4 tier 3 teams? The wording is a bit vague on this.
--- End quote ---
If a new clan or a clan without points is able to beat 4 clans that have that many points (meaning those would be among THE BEST in the game) then i think it would only be fair if they would gain points a lot quicker. So they would catch up to the tier they belong in.
Coldcurse:
this point system really confuses me.
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