Community > Community Events
Regarding the Regarding the structure of the next Competitive Season
Sammy B. T.:
I think I should talk about how the Ducks are organized and how I would imagine other larger clans are organized.
For major scheduled events, the Ducks have had three teams. Cogs, AC, anything where there was set times, we could basically act as three groups.
When it came to scheduled scrims throughout the week however, then it really wasn't about the teams as it was about finding 8 Ducks, two of them, containing the ability to fly a ship. We would try and keep ships as cohesive as possible, like if Squash was on but he had none of his Galleon crew on, we generally wouldn't field his galleon. We would also try and have some of the harder scrims be "team heavy" wherein we would try and have the scrim be as close to one of our teams as possible, however most of the time Ducks were just thrown at the scrim until there were no slots remaining.
Now I understand our size gives us some inherent advantages, but honestly, Ducks were the only clan that even tried to play for points consistently last year which is the main explanation as to why we had so many. I would be very open to systems that normalize points, ie perhaps after you cross a threshold of players added, you get a .75 multiplier. However, the two new ideas, would be extremely detrimental to Ducks and any multi teamed clan.
A, is the best way to keep clans together and there are ways of getting around scoring issues without restricting clans
B, requires a functional split of the clan and as I was saying, if we had the ability to be three clans, we would operate more like three clans. However, organizationally the Ducks would not be able to sustain ourselves split in three especially when it comes to subs.
C, as it stands is problematic for us as it would mean one of two people would have to pilot every game. This is incredibly stifling. However it creates in of itself a bigger issue for the clan. It basically forces the creation of an A team. If Alaric and Ghandi are the two captains who at least one of which has to be piloting every scrim, then the two of them become the main focus of the clan. While some duck teams have been better than others, we have always tried to maintain the integrity and competitive of each one independently. C would only be acceptable if there were more pilot options.
RearAdmiralZill:
So I read that and I'm just wondering why you insist on fielding 3 teams if you have such an issue with it. That's not our problem, frankly.
Having 2 teams in a particular system, depending on how rules work, is an advantage. You should be grateful it lets you at all.
Your points ran so fast because at a certain point we just gave up and stayed in the top 10. It wasn't worth trying to take that spot away, because i'd burn my clan out for no gain. That's not a good system.
If A is to work, only the points from the highest scoring team within clan x needs to count. Otherwise large clans will just run away with high scores. This still gives them an advantage in numbers, but not being able to run away with scores.
B just guts large clans, which even being a small clan I cant say is fair to them. It would be easy for me to say "well that's not my problem anymore" but people do put in work to maintain large clans so that shouldn't be for naught.
C again just guts large clans, just in a different way. It also limits all of us to 16 people max. I don't know how that sign-up would work but anyone larger than 16 members would be benching anyone beyond that, another option that leaves a bad taste.
In short : they all need work. A is the lesser of evils if the tweak I added is also included. If not, B.
Sammy B. T.:
I am not insisting on having three teams for scrims. I am simply trying to make sure plenty of my clan can play and its not focused on an "A team." Our three teams work well for static events, events that are easy to plan for and that are consistent. What it doesn't do great with is when we try and schedule scrims in the week. Those events in the week should be open to all Ducks, not just an elite team.
Also I wasn't trying to disparage other clans for not making points, the system definitely puttered out last season. I was simply saying the reason wasn't so much that we had extra teams as it was we never really stopped.
I agree with your assessment of the three scoring systems enough to make your salue number prime.
Orangey:
For small clans
A: Would be verry unfair towards smaller clans. Big clans with a lot of people can verry easily gain points on the same pile. 3 teams skrimming, playing tournements and such will greatly increase the chances of getting points then a clan with 1 team. A 1 team clan would have to play a lot more games then the clan with 3 teams to get the same amount of point revenue. This would mean that the numbers of your clan would as important (if not more important) as the skill of the team. I think that the points should represent the skill of a clan/team, not the amount of players.
B: This would be the most suitable for smaller clans. This option would mean that the points would represent the skill of a specific team. It would be verry clear how good a team is and smaller clans do not have to worry about getting more members for more teams to get more points revenue. Every team would have the same chance.
C: Would basicly mean the same for smaller clans as B, this would only restrict bigger clans to put in 1 team as opposed to multiple teams fighting for themselves. I do think Sammy is right and this would increase the chance of elitism within bigger clans (the best will be allowed to play while the other sit on the bench).
I do not understand where the limitation of 16 players for a team comes from. If there are 20 people for in a clan and they want to play as 1 team, why wouldnt they? Could someone explain this?
Option A could work if there is something set in place to ensure number>skill would not happen.
- Depending on the amount of teams a team would get less points. Say 3 teams every team can get 0.33 of their points actually earned. 2 teams means 0.5.
- Only an x amount of skrimss/matches can count for the points in a week.
Just quick toughts...
Skrimskraw:
If you run a clan / team whatever and cant fill 8 crewmembers you have a problem and should probaly recruit more players to your permanent roster, this is how esports work people commits to a team.
however if there are limitations to how many players can participate on a team that is bad. Lets say a clan with 20 members wants to make a team, they should be allowed to sign up their 20 members, how they decide who plays the final tournament is the teams own problem. Not everyone gets to see the payoff or even get rewarded if they win.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version