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What are the priorities on new content?

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Jinrai:
Just a quick question. I was wondering what Muse sees as a priority when it comes to adding content.
Does the focus lie on making more ships while balancing meta, are there any new weapons in the pipeline,
or is there more time spent on getting Adventure Mode out now?

I'm just curious what kind of updates will be launched in the future, and what the priorities are.

Ty in advance for answering :)

Pickle:
We've already had a sneaky hint of at least one new weapon to come, although it's now been removed from its accidental appearance on the weapons table.

Hopefully the priority for the current game is stability and fixing the bugs introduced whilst fixing the demand-associated problems, and for new features Adventure Mode.

Helmic:
By God, bugs first.  I feel like the sales were a massive missed opportunity, giving off such a bad impression with such major game-crashing bugs.  How often have you added someone to your friend's list, listening to them talk during a match just to suddenly be cut off and disconnect, never to be seen again?

Dr. Crash:

--- Quote from: Helmic on March 12, 2013, 06:44:18 pm ---By God, bugs first.  I feel like the sales were a massive missed opportunity, giving off such a bad impression with such major game-crashing bugs.  How often have you added someone to your friend's list, listening to them talk during a match just to suddenly be cut off and disconnect, never to be seen again?

--- End quote ---

I've been reading this forum for some time now, but this is my first post.
I can't agree with you more. I bought four copies of the game at the last steam sale. Kept one for myself and gave the rest to my friends. We all liked the game very much, but all the bugs, lags and crashing problems were just to much for two of us. Have to restart the game after each match was a HUGE gamebreaker. It got better and more ... tolerable now.

awkm:
This is the order of priorities


* Bug fixing (we break shit all the time, it sucks and we're sorry)
* Balance revision (if nothing dramatic is done, that's good, but I fuck shit up all the time so :P )
* Meta restructure via weapon or ship introduction (will require another balance revision, of course.  Ships haven't made an appearance due to reworking of ship customization and performance constraints to allow for cosmetic customization)
* Maps (less balancing required but takes a long time to create assets and test them)
That's more or less how we roll.  A lot of stuff requires time from engineering so more complicated features are always last until bugs are fixed.

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