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The buff hammer, and guns.
Captain Phil:
I think your helping make the point that the damage buff is a bit too useful, "If all I gained was a more resilient gun then I would never let a buff on my ship in most situations." Why would you not have a buff then if you get no damage out of it? You can still get engine buffs, hull buffs, balloon buffs, and not have to worry about guns getting one-shotted. Reading that I feel that you have a belief that all guns should come with a buff to increase damage output. Just buff, get quick kills, pre-buff again and you have the same cycle. Captains telling crews they cannot go gunner because they want an engineer because they do more damage. The only thing that should determine gun damage is ammo types, just take damage away from the buff kit entirely and re-do the buff kit as a purely defensive tool.
This is my opinion on the current state of the buff tool, it should not be used as a sword, but as a shield.
Sammy B. T.:
Actually I would probabyl keep my upstairs buff, however the buffing of guns would be a relatively useless tool. Every component you buff increases the purpose of the compontent. Balloons rise and fall faster, engines move you faster, armor lasts longer, and guns shoot harder. If the buff should be a shield, then would you advocate removing the speed changes and balloon power buffs as well?
Yes, I use buffs to get quick kills. My use of that doesn't make it overpowered, its simply my play style.
HamsterIV:
I have not found buffing very useful. If you are buffing your own weapon you may miss the reload, if you are buffing another player's weapon you are not repairing or shooting which might be more useful in the situation. Taking a buff kit is a risk, especially with the PUG crews I fly with most of the time. I acknowledge it might be powerful at higher level play, but I don't get to play there very often.
RearAdmiralZill:
--- Quote from: Sammy B. T. on November 26, 2013, 05:23:39 pm ---Actually I would probabyl keep my upstairs buff, however the buffing of guns would be a relatively useless tool. Every component you buff increases the purpose of the compontent. Balloons rise and fall faster, engines move you faster, armor lasts longer, and guns shoot harder. If the buff should be a shield, then would you advocate removing the speed changes and balloon power buffs as well?
Yes, I use buffs to get quick kills. My use of that doesn't make it overpowered, its simply my play style.
--- End quote ---
Phil's idea is just that, an idea. The thread isn't "Buffing OP." I'm focused purely on buffing guns. No offence but no one would go through your buffing style if they didn't think there was a clear advantage coming out of it, and 20% gun damage is nothing to just ignore.
The biggest thing here is that you get 20% damage plus the ammo you use. If the % was lower, you still get a clear advantage, but don't completely erase an ammo type's weakness that was put there for good reason.
Captain Phil:
--- Quote from: HamsterIV on November 26, 2013, 06:43:05 pm ---I have not found buffing very useful. If you are buffing your own weapon you may miss the reload, if you are buffing another player's weapon you are not repairing or shooting which might be more useful in the situation. Taking a buff kit is a risk, especially with the PUG crews I fly with most of the time. I acknowledge it might be powerful at higher level play, but I don't get to play there very often.
--- End quote ---
Next update you will not be missing the reload anymore, will load up the ammo you started to load with.
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