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Artemis
Coldcurse:
speaking about achievments, i cannot seem to get that last kille with a harpoon attached to the enemy
Nidh:
Anything that allows a ship to kill EASILY on it's own has always been something I look down upon for this game specifically, which is why I disapprove of the power of the gat-mortar and why I feel sniping should be a support-only type thing. That said, is it easy for a single ship to kill an enemy with triple Artemis? For the record, I haven't tried the setup so I don't know myself, but if the answer is yes then I agree that the Artemis should be looked at. Have I had trouble myself with them? Well, I haven't been playing much lately but generally when i've run across an arty i don't have too much trouble staying above and counter disabling. The thing that worries me the most is NOT it's ability to lockdown an opponent indefinately, but rather triple artemis' ability to kill in a reasonable amount of time without help from a teammate.
Again I haven't gotten on the wrong end of a triple arty junker very often so maybe my opinion isn't quite so valid, but my point remains that if anything takes away from teamwork, it is not good for the game.
Byron Cavendish:
Any ship with a trifecta will be strong. Two gats and a mortar on a mobula is a lot more dangerous, or three hades on a mobula. Nothings really changed with the Artemis. Sure its annoying, and it disables, but it takes forever to whittle the hull down. There are a lot of weaknesses to the build. The only reason people are now noticing, or now complaining, is because not everyone and their mother are taking gat/mortar. This all happened as soon as the game was balanced to create viable threats at close, mid and long range. Any nerfs to the artemis will put us right back to cookie cutter meta gat/mortar.
The issue is really with the players. They've gotten so used to charging straight at ships with impunity for a close range brawl. You've got to get out of that mind set and adapt. There is plenty of competitive material from the last few weeks showing triple arti junkers being used, and many times of them being wrecked. Every time they were wrecked, it was due to smart teams doing smart things. And likewise, the artemis is working really well with the Gents because we stay immobile, we go high, and we use open lanes to shoot. We could change guns, and change tactics anytime and still succeed. It's about knowing what to do with your build, the issue isn't the gun itself.
With any ship, any build, look at it's weaknesses. An artemis can't shoot up, and it needs time to target areas. If it's just hitting the balloon or hull it's really doing nothing. You need to use terrain, or different elevations. Go high, take a mobula. Stay out of 1330 meters, take a lumberjack. Go fast with a squid, take a carronade. There are proven easy ways of defeating this build, and it's up to each player to make his wins happen. Lamenting over the fact that you can't just shrug off artemises as you charge in a straight line at them isn't going to help.
Thomas:
I don't think it kills very easily on it's own, especially with needing all three firing to be close to effective. It takes a while for the actual kill, although you can keep them pretty well disabled (at least on the parts you can see. If they position themselves well, they can usually keep up some guns and engines).
If you do get unlucky enough to get fully disabled by a triple arty, you'll notice it's difficult to avoid their shots; since you have no engines. However, you can always start dropping your ship altitude, often forcing them to chase you down. Then just try to rise rapidly past them. Even if you can't completely avoid them, you can avoid a lot of the damage for a little bit, giving your crew time to fix things up a little. Best case scenario is you manage to rise past them, and your team has had enough time to fix your guns or engines.
Squidslinger Gilder:
--- Quote from: Mattilald Anguisad on December 09, 2013, 07:55:19 pm ---I agree 1 artemis is not a problem. The main problem I have is that it's much too easy to get trifecta with that gun due to it's supperior horizontal arcs.
If you are going into a match where both teams have a lot Artemi, lesmok on at least 1 ship can be the diffirence ( remember being outranged yesterday on my Artemis in TSR in match 2 against Gents by their Artemi.
I'm quite frankly geting realy sick of this Artemis spam. It feels like those 1 or 2 weeks when Hwacha was ridicilusly OP and could clear literaly ALL the components except ballon in 1 barage on ANY ship regardles of ammo type loaded (hevy clip was the exception under 800m range, but even then it dissabled half of the ship)-rebuild times had been doubled in the same patch.
--- End quote ---
Exactly why this thread exists. Because of people who are and will get tired of it. Not that there isn't counters for it, but if veteran players are fed up with having to deal with it then newer players are even worse off. They are the ones it is being used against more often and they don't have the knowledge about counters. They'll be the most vocal and then were right back to ultra nerfed art. Something I really want to avoid.
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