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Ship Scrambling and Other Upcoming Features

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HamsterIV:
It is probably a matter play style, ship scrambling would benefit my way of playing while probably being a burden to other people's way of playing. I tend to join random games with complete strangers even if I have people on my friend's list online. I assume clan loyalties trump any personal loyalty a player feels to me. So I don't expect a clan member to join my ship if he is already flying with his clan. This style of play leads to very long win streaks or very long loosing streaks. I feel a scramble would help even out the experience.

Omniraptor:
I feel like this discussion isn't going anywhere. We already know muse's opinion (they will roll out position swap and wait for results). Their immediate course of action is already determined, and nobody seems to have anything against it. The scramble thing is a hazy possibility at best, so can we stop talking about it and focus on the other stuff? Maybe start a new, appropriately named thread? I know this one is named scrambling "and other stuff", but I'd rather have a thread dedicated to each individual change than one big one with conflicting conversations.

ramjamslam:

--- Quote from: Omniraptor on November 18, 2013, 05:26:32 pm ---I feel like this discussion isn't going anywhere. We already know muse's opinion (they will roll out position swap and wait for results). Their immediate course of action is already determined, and nobody seems to have anything against it. The scramble thing is a hazy possibility at best, so can we stop talking about it and focus on the other stuff? Maybe start a new, appropriately named thread? I know this one is named scrambling "and other stuff", but I'd rather have a thread dedicated to each individual change than one big one with conflicting conversations.

--- End quote ---

oh yea, whats all this other stuff?  Well from here I am interested to see the regular (with scrambling) and competitive game choices in real live games.  That is the only way we will find how well it fits.

Piemanlives:
It's the deciding factor, for at the moment it's just all speculation and discussion (some rant but that's not the point). I want to see where this goes, it may work, it may not, it could have disasterous consequences but it could also be fairly nifty, time will tell.


--- Quote from: HamsterIV on November 18, 2013, 03:26:13 pm ---Games with good match making like LoL are very dependent on individual player skill and less on group cohesion (I may be wrong since I only played LoL for a few weeks). So keeping a group of strangers together until they become an organized team is less important in LoL than it is in GoI.

--- End quote ---

LoL is in fact solo and team based at the same time, for instance all players have to work together to win, however you really don't need much communication, if all team members know their role they can do pretty well versus a team that doesn't know what their doing, this however is another thing entirely.

Asteria Bisset:

--- Quote from: Piemanlives on November 18, 2013, 07:25:11 pm ---LoL is in fact solo and team based at the same time, for instance all players have to work together to win, however you really don't need much communication, if all team members know their role they can do pretty well versus a team that doesn't know what their doing, this however is another thing entirely.

--- End quote ---

This is pretty correct. League of Legends is designed around minimal communication and roles that don't vary much from game to game. There are lots of tools that allow for League to implement systems so players don't have to ever talk to each other (which is evident in the pinging system and how it's designed).

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