Main > General Discussion
Ship Scrambling and Other Upcoming Features
NoWuffo:
I'm going to try to stay as unbiased and level headed as possible, but keep in mind I too am outraged by this, and find myself yet again questioning the decisions being made. I didn't even believe when I was told about this system. I know it's been an idea tossed around in the past by some players who were tired of being on the losing side since they didn't take the time to organize a team or clan. But up until now, I thought the general consensus from anyone with any respectable amount of experience with this game was that it was way too difficult to implement, too unpopular to force on players, and potentially too caustic of an idea for the community as a whole. I figured the general outcry of "No, no, anything but that!" would prevail. Now I hear that you're putting this exact thing in the game.
Muse, I'm speaking directly at you for this one. The past few patches have appeared to be following a trend that many of us have not been happy with. Hearing this news, it seems as if you're forsaking many of your players' opinions all together. I understand that this is your game and you have the right to try anything you want, but keep in mind any piece of art submitted to the world is no longer just the property of the artist, but it belongs to everyone who beholds it. I'm begging you to please listen to the community response to this one. I can promise you I'll be trying it out if it's implemented in the Dev App, but I know my opinions shall not change, and I will still be beating the war drums in terms of feedback. This is not simply because of a pre-determined bias, this is because I don't believe the game should be played like this. I don't agree with the direction things are headed, and as a captain I feel responsible to at least try to hop on the helm and turn the wheel.
Asteria Bisset:
I can't really say much in defense of "organized teamplay" because I don't fly on those ships. I am firmly in the boat of floating between groups and being in PUG matches because that's how I operate. I can work in an organized team but most of my enjoyment from the game doesn't come from flying with EVERYONE on my friends list. Flying against people I know is just as fun. I don't mind doing that which is why I said I didn't mind the scrambling feature for ships. In fact, all I have been doing lately is flying against people I know because their ships are always full of people we both know anyway! I don't have to fly WITH them to enjoy their company.
When people with established clans and teams want to fight with each other and are REALLY intent on it, they will go out of their way to make games where that is possible. You can make passworded rooms if you want. You can publicly release those passwords. Put those passwords in the room names even! There are ways around the scrambling system if you really want to avoid the system if it ever goes in.
The problem is when even the winning team doesn't find their victories rewarding because they know they'll win 100% of the time against people who have no clue how to deal with something that looks insurmountable. There's no way to change that easily without going through hoops and chutes to make it possible to change the field. That's a component that scrambling supposedly is trying to alleviate.
I get that you want to foster a competitive community, but the majority precisely is not that. If you look at any kind of competitive game, the majority of it's popularity comes from it's NON-COMPETITIVE community. Organized teams and clans are the minority. They are an important and integral part of the game and how it currently operates but without outsiders to see their accomplishments, the teams are meaningless. They're nothing more than just a conglomeration of people that wear a fancy nametag to look cool. That's not a competitive team.
So I applaud Muse for trying to make the game more meaningful to the people that will going around singing the praises of the people who will make it look awesome in competition. I already do that and I want more people like me who would appreciate what the teams REALLY represent to GoIO.
Gryphos:
It's about time I put in my opinion.
I'm with the people who think that both the scramble and ship-swap system are good ideas.
A thing you need to think about is: who are the people who are objecting to this? Those who are part of high level competitive teams, those who are part of set teams. In other words, a rather small minority. What about the majority of the community? Those who don't (or very rarely) fly with a set group of friends or in a team. I count myself as part of this majority (it's very rarely I actually fly with Overwatch).
Bottom line: stacked teams are a serious problem. To that I think at least most if us can agree. And this system will go a good way to dealing with this problem.
Now people can say "it will only mean teams will leave and start new lobbies" and that it will only lead to an increase in unfilled lobbies. To that I say, you're right, it will... But who's fault will that be? It won't be Muse's fault, it'll be the fault of the organised team that decided to leave, the people who will throw a strop because they didn't get to play with their friends or teammates EVERY SINGLE game. I get it, it's fun and useful to play with people you know, but are you really saying you can't play with someone different for ONE game?
Again, this is of course just my opinion, and no disrespect to anyone who disagrees, but I'm glad Muse is putting something like this in place.
N-Sunderland:
--- Quote from: Gryphos Fellharvest on November 17, 2013, 05:11:46 pm ---Now people can say "it will only mean teams will leave and start new lobbies" and that it will only lead to an increase in unfilled lobbies. To that I say, you're right, it will... But who's fault will that be? It won't be Muse's fault, it'll be the fault of the organised team that decided to leave, the people who will throw a strop because they didn't get to play with their friends or teammates EVERY SINGLE game.
--- End quote ---
Whose fault it is doesn't change whether it would be an issue or not. The problem is that the system would allow (and likely often result in) the teams to go and make another lobby, leaving us with a whole bunch of fractured matches.
dragonmere:
If this is intended to be PUG/casual based, why can't MUSE just come out and say it? I'll back the hell off immediately. You won't have me 'chasing off' the new users. They'll just be not playing for more than a few hours for no particular reason. Perfect, right?
Instead, "keeping organized groups happy is a prime goal" with absolutely no substance to back that up. They really need to quit claiming they care about actual organization and competition while patching the game to the opposite effect. In private conversation, MUSE claims they want everyone to be in a group as organized and competitive as The Cohort, and then publicly come out against organized competitive teams. Please all, please none. They need to make up their mind so I can stop arguing my position.
Send me an engraved plaque or a piece of MUSE letter-head that says "You officially broke GoIO by being too organized." I'll hang it on my wall, and you won't have to worry about me anymore. Because, apparently, that's what's happening?
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