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Night Fights

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Janaas:
I think it would be awesome.
Imagine this: You can't see anything farther than three or four ship lenghts away. You can't spot anything farther.
If You are shooting and there is line of sight between You and enemy You are automatically spotted (Guns flashing and stuff).
Flare guns becomes useful (!). (I think it could even become a must, at least one per team) He can reveal enemies without revealing You.
Flamethrower acting as a torch and so on.

Genuine hide and seek game.

One think that I am afraid of is that killing anybody could become almost impossible because disengaging is too easy.
How do You think? Would You like to play something like that?

Kyren:
That's a great idea! I already love the Raid on the Refinery map, because with all the clouds and obstacles it makes for good hiding, and it's not so easy to see approaching ships at times. I'd naturally like to see this expanded!

I imagine games taking horribly long in this mode, though - You've already got to be quick to take down a Squid, but if you can't see the Squid it gets even worse :P

Lord Dick Tim:
I've begged for it on a few occasions, but I'm not sure it's reached any ears.

I've always loved the thought of a true night map, with flares and muzzle flash playing a huge tactical role.  Would certainly enhance the coordination between deck crew and pilot.

Jinrai:
I love this idea!  :)

Flareguns might be a bit OP in this setting, but the idea is awesome, and like Dick Tim said, would motivate the crew to work together more efficiently, which is always a good thing.

N-Sunderland:
This is an idea I like. It would certainly add to the "holy crap, he's right next to us" factor, and would make for some great fights.

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