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Ship Idea

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Dr Pantaleon:
Genozide's suggestion concerning the guns sounds quite good. A medium gun would give the ship a bit more power. The ship probably would be rather fragile, so why not turn it into a glass cannon entirely?


--- Quote from: Sammy B. T. on November 05, 2013, 07:44:01 am ---The reapir work would be awkward. The Squid gets away with its redundant components as they're easy fixes. Balloons however are not. They're massive targets, and are a lot of repair and rebuild hits. The vertical movement of this badboy would need to be something amazing to make such a hard balloon repair and rebuild feasible.

--- End quote ---

that was one of my fears as well. Carronades would be really good against this ship, but on the other hand, you'd have twice the amount of balloon health and would only sink quickly if both balloons were down.

Also, this picture is from another game calles "Pure Steam." I never said to introduce it to GOIO the way it is, it just gave me the idea of having a ship with two balloons.

zlater75@hotmail.com:
The device you repair to get balloon up isn't the balloon itself. So why not just have pipes going to the sides from ONE of these then the repair should be np?
It might need then coding to make both balloons affected when shot at but if they were connected into one then they'd have to compensate and be affected both.

Though i like the idea of separate balloon fails and tilt it might be easier if there's the one device and both get affected. Then engineers will have it a bit easier.

Crafeksterty:
I just dont know what this ship adds to the game. Other than being unique in the ship and maintaining it.

Its effeciency does not really seem to spring itself for gameplay reasons outside torwards other ships and the game itself.


I mean, the galleon has 2 sides with heavy weapons.   The junker sort of works the same way but for smaller reasons.
The spire is a vertical glass cannon, the mobula is a horizontal multitool.
Pyra all about frontal assault while squid is all about harrassing.

Or in most cases for those ships. The goldfish is quick to help support ship etc etc.


If this ships is an idea, then it needs to help out in the gameplays roles (Does not have to be specifically) to have a chooseable ship instead of just a unique ship to manage.

zlater75@hotmail.com:
It would be like the offspring of a mobula and goldfish with the hull of a squid but turning maneuverability instead of speed so that makes it interesting imo. It would add to the lowprofile ship category.

Dr Pantaleon:
I agree with genozide on this matter. It would be a very mobile ship (although not overly fast) and hard to kill quickly, due to the balloon shielding most of the ship.
But it wouldn't be as easy as on a galleon. A capable enemy would be able to target the small hull, which can be destroyed rather quickly.

We could supply both balloons from one device, but then the balloon would have to have a lot more health in total, which would make it harder to repair.
Why not give it two repair points, but put both of them close to each other. This way, I think it would be easier because you basically can repair it twice as fast. And most of the time only one of the balloons will be destroyed.

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