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Captain loadout order

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zlater75@hotmail.com:
Captains can see their crew loadout which is great but how about taking it one step further?

Give captains ability to order (suggest) loadout for each crewmember in their team and a small accept and deny button for the suggested loadout from captain.

Like the captain could "edit" each crewmembers loadout (gunner + engineer) and when he clicked on the suggested loadouts "customisation complete" button it would give the crewmember a PM "Your Captain wishes you to change Character loadout" and when crewmember went to character he'd see the suggested loadout visible with changes enhanced and the accept and decline buttons below. If accepted it would change to that and normalise, if decline it would go back to what was before.

This wouldn't be to make crew lazy, but to give the captain a order benefit and make it easier to help new players get the right desired loadout their captain suggests.

RearAdmiralZill:
Seems more intrusive then anything, and with them still being able to deny your request, it doesn't really do much more then asking them to change in crew chat already.

Richard LeMoon:
This has been briefly discussed here https://gunsoficarus.com/community/forum/index.php/topic,2586.0.html

More of a time saver thing, really. Making loadout requests in chat or voice does add extra lobby time.

zlater75@hotmail.com:
Gotcha, Zill. Then how about adding these three features in addition to it?

- Suggestion only in PM if accepted, loadout automatically changes to that, if denied PM disappears.
- Time out on PM loadout order after 5 seconds (max 10) to Selfdestruct PM notice or popup.
- max amount of PM notice, three times per lobby.

That shouldn't be too intrusive compared to voice or crewchatspam? 5 second PM can be ignored.

Thomas:
I'm not sure it's entirely necessary or desired. At the high level of play, most crew will automatically go with what the captain suggests anyways; some even go so far as to ask them directly what to bring. For helping new players, you'd essentially be giving them a crutch, making them take longer to figure out how to change their loadout, and possibly preventing them from experimenting. There's also the people that absolutely hate being told what to do and bring, and this feature could get on their nerves. Then there's how it would affect the captains that already refuse to ready unless everyone brings exactly what they desire to a match. Suddenly they'd have a feature backing up their demands, possibly giving them a bit more of a power complex.

In the end it could save some time, but is it worth taking the time and effort to develop a new feature that shaves off 10 seconds of typing (and even less time talking)?

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