Main > Q&A
A few questions
Wundsalz:
--- Quote from: Echoez on November 02, 2013, 10:12:34 am ---I think we should mention the fact that it doesn't have to do with arming range but more with the arming time as well for better understanding.
--- End quote ---
I dislike the terminology muse has chosen here as well. "Arming time" is more intuitive for sure.
Alistair MacBain:
Arming time is the definining factor but the actual arming range (mostly used as standard arming range) is much easier to judge.
Especially with the rangefinder the range is much easier to declare than the time.
Spud Nick:
How do you split up repairs on the spire? Do you have a main engineer like most ships or do you have two gungineers?
macmacnick:
Depends on pilot preference and loadout. I.E. on a hwachaspire, one main engi downstairs, and one gungineer upstairs. However, on a long-range spire (Lumberspire or Flakspire), you usually have a gungineer taking care of the top deck parts and shooting one of the guns, and a bottom deck gungineer taking care of the balloon, turning engines and the heavy weapon and light weapon, and shooting the light weapon.
Alistair MacBain:
Depends on your build and gun placements ...
Do you have a sniper setup that uses the pilot as fourth shooter?
If yes you have one engi on top doing the main repairs, one on the lower deck handling maingun + balloon.
If you have a flare or another weapon for the gunner on the lower deck i prefer having a buffgineer on the front which is the piercing weapon for most builds and one main engineer on the top side.
But this can get tricky due to the odd railing which makes the jump parcour pretty hard.
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