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Harpoon gun discussion

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Captain Smollett:

--- Quote from: Echoez on October 31, 2013, 12:53:04 pm ---I'm certain we both agree that the Harpoon should not be a damage dealer, even less an armor shredder.

--- End quote ---

We do not agree on this.

The harpoon should be a viable weapon in and of itself with some interesting utility added on when they fix the harpoon mechanics. 

I'd imagine the harpoon to be a piercing weapon weaker than the mercury and gattling with shorter than gattling range but the utility of a new and improved harpoon mechanic.  This would make it similar in a way to the carousel which loses out on dps to other explosive finishers but gains the added benefit of pouring on fire stacks.

Serenum:

--- Quote from: Captain Smollett on October 31, 2013, 01:35:04 pm ---
--- Quote from: Echoez on October 31, 2013, 12:53:04 pm ---I'm certain we both agree that the Harpoon should not be a damage dealer, even less an armor shredder.

--- End quote ---

We do not agree on this.

The harpoon should be a viable weapon in and of itself with some interesting utility added on when they fix the harpoon mechanics. 

I'd imagine the harpoon to be a piercing weapon weaker than the mercury and gattling with shorter than gattling range but the utility of a new and improved harpoon mechanic.  This would make it similar in a way to the carousel which loses out on dps to other explosive finishers but gains the added benefit of pouring on fire stacks.

--- End quote ---

Agreed...
One thing I thought about was making the harpoon a "damage over time" weapon, once you are harpooned your armor or harpooned component keeps taking damage, but it can do any real hull damage.
I think it would be a nice risk-reward weapon if that was the case, since it's as much as an obstacle to those that use it as to those that are subjected to it.

Gambrill:
i had a pyramidion with dual harpoons. I was  so good at pulling that spires couldn't do anything but be pulled closer even with kerosene xD safe to say its good to ram something while they are headed towards you ;) adds a bit of extra punch :P

Thomas:
For me it always feels like stuff gets weird when harpoons get involved. The ship starts acting funny, making it harder to control. I think it can used as a really nice weapon, it's just difficult to use it effectively.

It could be made into a 'better' weapon, but I kind of like it being just a weird fun one; and possibly a good tool in the right hands.

Echoez:

--- Quote from: Captain Smollett on October 31, 2013, 01:35:04 pm ---We do not agree on this.

The harpoon should be a viable weapon in and of itself with some interesting utility added on when they fix the harpoon mechanics. 

I'd imagine the harpoon to be a piercing weapon weaker than the mercury and gattling with shorter than gattling range but the utility of a new and improved harpoon mechanic.  This would make it similar in a way to the carousel which loses out on dps to other explosive finishers but gains the added benefit of pouring on fire stacks.

--- End quote ---

Ah, I see, then indeed we disagree. I don't want to see this happen unless the harpoon's appearence changes completely to that of a ballista, currently that gun doesn't look like something that should be inflicting contant damage or even be a damage dealer, more like an one use thing. If it gets changed to a light ballista with a rope, I could see this being cool, BUT AUSTHETICS FIRST!

also the drag effect it has should be less and not as strict, I still believe this is right on its way to become an even more annoying form of carronades for inexperienced people which will then in turn cry foul and eventually get it nerfed into the ground :P

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