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New Game Mode - 2v2v2/1v1v1
NoWuffo:
--- Quote from: genozide on October 29, 2013, 05:31:37 am ---Pink team for nowuffo :D
--- End quote ---
It's LIGHTISH RED!!
Thomas:
Part of me thinks it could be really interesting, while the other part of me thinks it could get pretty ugly in those types of matches. I don't think we'd be able to handle a 3v3v3 since 3v3 and 4v4 tend to get a little choppy as is.
But for a 2v2, do you still use the same scoring system for kills? This might restrict certain choices for ships, because you have to worry about your other enemy killing your current target. Which can lead to all sorts of rage and fighting between players (picture how mad people can get when even just allies steal their kills in other games). So disabling and balloon popping builds might not be as viable, forcing everyone to go the piercing/explosive route. (The time to kill for those builds is dramatically longer than for the piercing/explosive; allowing more time for someone to take your kill or just shoot you in the back).
What might work better in this situation is a score system change. Instead of getting points for killing, the team loses points for dying. This makes them care a lot less about kill steals, but more about staying alive. However, this can also influence ship builds, as teams may try taking out the 'softer' ships first, or encouraging everyone to bring the tougher to kill ships. (Something like 'stock matches' in fighting games; Super Smash Brothers anyone?) Whether is a 'team lives' or individual ship, although making it team could cause some in-team fighting when one ship dies over and over again, while the other stays alive longer.
And then you get the 4v2 scenarios, where 2 teams gang up on one of them. It might be two high level teams picking out the low level, or even two low level teams taking out the biggest threat (or maybe they just don't like pink). Overall I don't feel there's a bullet proof method of preventing this, and we'd just have to trust the players to be good sports.
Gryphos:
I think 2v2v2 is a great idea. And about the whole 4v2 scenarios, you have to take into account that it would not quite so easy as your making out to ally with another team. What's to stop them backstabbing you as you begin the attack on the third team? It's precisely because of this that I think 2v2v2 would be great.
Cl ick to Ca p t ain:
--- Quote from: Thomas on October 29, 2013, 03:57:16 pm ---Part of me thinks it could be really interesting, while the other part of me thinks it could get pretty ugly in those types of matches. I don't think we'd be able to handle a 3v3v3 since 3v3 and 4v4 tend to get a little choppy as is.
But for a 2v2, do you still use the same scoring system for kills? This might restrict certain choices for ships, because you have to worry about your other enemy killing your current target. Which can lead to all sorts of rage and fighting between players (picture how mad people can get when even just allies steal their kills in other games). So disabling and balloon popping builds might not be as viable, forcing everyone to go the piercing/explosive route. (The time to kill for those builds is dramatically longer than for the piercing/explosive; allowing more time for someone to take your kill or just shoot you in the back).
What might work better in this situation is a score system change. Instead of getting points for killing, the team loses points for dying. This makes them care a lot less about kill steals, but more about staying alive. However, this can also influence ship builds, as teams may try taking out the 'softer' ships first, or encouraging everyone to bring the tougher to kill ships. (Something like 'stock matches' in fighting games; Super Smash Brothers anyone?) Whether is a 'team lives' or individual ship, although making it team could cause some in-team fighting when one ship dies over and over again, while the other stays alive longer.
And then you get the 4v2 scenarios, where 2 teams gang up on one of them. It might be two high level teams picking out the low level, or even two low level teams taking out the biggest threat (or maybe they just don't like pink). Overall I don't feel there's a bullet proof method of preventing this, and we'd just have to trust the players to be good sports.
--- End quote ---
I think you're over complicating the concept, there is no need for a scoring change, and I honestly don't think people would have to worry about a 4v2 situation, simply because that's not how it works, and only one team can win. As for kill stealing imo that's something I have never heard in a serious sense in this game, though since it would matter on the teams score I can see how people would get frustrate but that would just lead to that team targeting the team stealing their kills more than the other.
It sounds like it would be a bit chaotic, ships blowing up everywhere, engis having anxiety attacks, human sacrifice, dogs and cats living together, but that's what the game mode is about, mass hysteria!
Thomas:
It certainly sounds like a fun game mode, but I can see it making a lot of people very angry with 'kill stealing' and '2v1-ing' (team-wise). The 2v1 won't happen as much in a kill based score system (although teams are more likely to shoot for the 'weaker' ships), but kill stealing, or at the very least 'perceived' kill stealing would be pretty rampant.
Should start a poll up on it. I can see it being a whole heap of fun on occasion, but I can still see droves of players getting a little feisty because of a match style like that.
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