Probably because the Mobula's real strength was the ability to easily get 3-4 light guns on a single target. With the changes, the Spire can easily get 2-3 light guns and a medium gun on a single target, making it have strictly more firepower than the Mobula, while also being easier to Engineer on (especially now that the hull is in an easier spot to get 2 people on without sacrificing your ability to quickly switch back to shooting).
It sort of leaves the Mobula high and dry, as it's role of "concentrated firepower on a single target" is now better done by the Spire in virtually all cases.
Yupp, exactly what i argued about on spire forums.
I HATE the trend of "foward-pointing guns are the way to go"
Read my posts on
https://gunsoficarus.com/community/forum/index.php/topic,2574.0.htmlI argued constantly, even on an interview that the Spire simply needed an acceleration buff. The ship now is viable in many cases, i have to admit. The right gun facing forward didnt change much and simply made it more comfortable, but the lower left changed ALOT. Making it better than something else on this game (clearly talking about the mobula).
But if the spire were to stay like how it is noe in 1.3.3. Then ide suggest the mobula need some heavy stat changes regarding his health.
There is this trick on the mobula where the captain can jump on the gun above him which is usefull but thats not how i picture the mobula used.
If you look at the galleon, it is pretty much a heavy gun mobula, while the mobula is a light gun galleon. If anything the mobula in a way needs health change. It is as squishy, no MORE squishy than a spire. This multitool that is the mobula has a hard time maintaning being evasive because baloons are so costly to injure or have injured.
This will then derail me into talking about baloons being universal on ships and hard to repair.
The baloon is now much easier to take down. Not with the carronades but, just everything. Hades are a new contender to baloon destroying. And sort of works better than the light carronades. My main issue with the baloon is how long it takes to repair. Would be nice to have the mallet/Pipe wrench simply heal the baloon x2 more than what they usually do.
The descriptions could say "Heals 225 on hull and components, 450 on baloon". Now that i think of it, would be a bit too strong. 1.5? "337 on baloon".
Ok back to mobula. The good thing about the mobula is that the hull side has the hull closer to the gun than how the baloon is closer to the engine (to the back).
This is allready an obviouse design choice. BUT it is still hard to maintain and it looses its firepower if it does get injured.
Which leaves to the tactic of glass cannoning. Killing before getting killed.
With a drastic change of hullhealth on the mobula we could see that tactic where a mobula then would out damage a spire despite the spire having better ways of damaging the mobula because the mobula will gladly then take a bit of damage for the sake of killing the spire.