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1.3.3 PILOT, PILOT SKILLS, AND SHIP BALANCE

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The Djinn:

--- Quote from: Imagine on October 28, 2013, 02:22:27 pm ---Where did you get this idea from o.O

--- End quote ---

Probably because the Mobula's real strength was the ability to easily get 3-4 light guns on a single target. With the changes, the Spire can easily get 2-3 light guns and a medium gun on a single target, making it have strictly more firepower than the Mobula, while also being easier to Engineer on (especially now that the hull is in an easier spot to get 2 people on without sacrificing your ability to quickly switch back to shooting).

It sort of leaves the Mobula high and dry, as it's role of "concentrated firepower on a single target" is now better done by the Spire in virtually all cases.

Mr. Ace Rimmer:

--- Quote from: The Djinn on October 28, 2013, 04:51:19 pm ---
--- Quote from: Imagine on October 28, 2013, 02:22:27 pm ---Where did you get this idea from o.O

--- End quote ---

Probably because the Mobula's real strength was the ability to easily get 3-4 light guns on a single target. With the changes, the Spire can easily get 2-3 light guns and a medium gun on a single target, making it have strictly more firepower than the Mobula, while also being easier to Engineer on (especially now that the hull is in an easier spot to get 2 people on without sacrificing your ability to quickly switch back to shooting).

It sort of leaves the Mobula high and dry, as it's role of "concentrated firepower on a single target" is now better done by the Spire in virtually all cases.

--- End quote ---

Exactly this. However, i am glad to hear that the Mobula is being worked on and I look forward to seeing if it's worth the wait :)

NoWuffo:
I wouldn't be so quick to rule out the mobula as viable. True, they are very similar in roles with the exception that the Spire has a heavy weapon option. However what the mobula lacks in firepower it makes up for in versatility in guns. I normally have a merc, two artemis, and two caronades, all in a mirror config. This allows me to have 3 guns firing at long range, and 2 guns just in case a brawler ship closes the distance and gets too close. A spire with 4 long range guns might not have that close range defense. However, with the nerf to the brawler builds, I guess you could be right since no one's going to be getting within 450 meters of a good sniping platform any time soon!

Either way, hearing that changes to a mobula are inbound makes me very happy

geggis:
As a pretty formidable mobula pilot I'm keen to see how the patch will affect the viability of it. Don't forget the dual trifectas have pretty big implications when it comes to deciding the range of engagements (as NoWuffo points out above), not to mention the balloon position, vertical size/height and manueverability of the mobula compared to the spire. I'm sure I'll find out the hard way tonight! Looking forward to flying the spire again too. I've always had a soft spot for it.

While there might not be any direct piloting changes, there's going to have to be some changes out there in the skies now the engagement distances have altered so dramatically. Brawlers are going to have to be a lot more creative. I'll be glad to see fewer gat/mortar pyras and blenderfish/pyras flying directly at me if nothing else as well! I kind of love the disarray after a patch.

Serenum:
To be honest, I'm kind of torn on the Spire changes.
On one hand, I like that ship and seeing it buffed is a good thing.
On the other, I HATE the trend of "foward-pointing guns are the way to go". I hated the Mobula because its whole deal was "look how many foward facing guns I have", which felt like a cheap way of making a ship powerful.
Point and fire, in my opinion, is NOT a fun way to play this game, expecially not on slow ships. Can't we have a bit more creative weapon placement so to encourage a radically different play style from ship to ship?

Anyway, here's hoping that the now-obsolete Mobula is redesigned with a different phylosophy in mind.

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