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1.3.3 GUNS AND GUNNER SKILL BALANCE
NoWuffo:
I want to echo Echoez's rant... but I won't because that would be ironic.
Garou:
--- Quote from: NoWuffo on October 29, 2013, 07:31:49 am ---Ok, as much as I'd like to be weighing in on this debate, I do need to take a step back here and try to keep the peace. Much of this is devolving into rather heated and pointed attacks. Keep discussions based on the patch balance, please no attacks in any direction. Ya hear?
--- End quote ---
My apologies for going off topic, and I'd like to just go on record as saying that I respect most of the guys in Cake and I have a lot of fun flying with you guys when I get the chance.
Echoez makes a lot of good points. A good LJ/Flak duo with Loch rounds and a floating engie with a buff hammer can easily hull strip and one-shot essentially anything that isn't a galleon pretty reliably. Add a merc and a tri-artemis junker to the mix and just getting into the -old- gat/mort range was a Sisyphean task. With the range cuts combined with the previous hull nerf to the pyra (really the only ship that had the speed and armor to withstand the bombardment somewhat and get into brawling range) and the bigger weapon hitboxes (which I'll concede needed to be fixed), what answer is there?
I've never complained about sniper setups (match length aside) because I always felt that with skill, tactics, and a little luck, they could be beaten or at least countered. Now, I'm not so sure. It really feels like now the only way to combat sniping is with sniping, and that's just never been my preferred play style. Again, I'm going to give the patch a fair shake, but from what I've seen so far, I honestly don't see another outcome.
And again, I'm not speaking of pubs, but rather the upper tier teams who use sniping and do it well (MM, Gents, Paddling, and COx come to mind, much respect to each). Maybe I'm wrong, but I just don't see an alternative to combating it.
Niels Juel:
--- Quote from: Garou on October 29, 2013, 08:06:06 am ---
--- Quote from: NoWuffo on October 29, 2013, 07:31:49 am ---Ok, as much as I'd like to be weighing in on this debate, I do need to take a step back here and try to keep the peace. Much of this is devolving into rather heated and pointed attacks. Keep discussions based on the patch balance, please no attacks in any direction. Ya hear?
--- End quote ---
My apologies for going off topic, and I'd like to just go on record as saying that I respect most of the guys in Cake and I have a lot of fun flying with you guys when I get the chance.
Echoez makes a lot of good points. A good LJ/Flak duo with Loch rounds and a floating engie with a buff hammer can easily hull strip and one-shot essentially anything that isn't a galleon pretty reliably. Add a merc and a tri-artemis junker to the mix and just getting into the -old- gat/mort range was a Sisyphean task. With the range cuts combined with the previous hull nerf to the pyra (really the only ship that had the speed and armor to withstand the bombardment somewhat and get into brawling range) and the bigger weapon hitboxes (which I'll concede needed to be fixed), what answer is there?
I've never complained about sniper setups (match length aside) because I always felt that with skill, tactics, and a little luck, they could be beaten or at least countered. Now, I'm not so sure. It really feels like now the only way to combat sniping is with sniping, and that's just never been my preferred play style. Again, I'm going to give the patch a fair shake, but from what I've seen so far, I honestly don't see another outcome.
And again, I'm not speaking of pubs, but rather the upper tier teams who use sniping and do it well (MM, Gents, Paddling, and COx come to mind, much respect to each). Maybe I'm wrong, but I just don't see an alternative to combating it.
--- End quote ---
^^THIS!
Also, this patch has more or less killed the squid on open maps like Dunes! (well, outside 3v3 maybe) as it will get focused down and destroyed before it even gets close to being close enough to do ANYTHING! so MUSE, I too will be playing BF4 instead the next couple of days!
Kriegson:
Really now? If you're going to play Bf4 by all means do so, but not because of the theoretical uselessness of everything other than sniping against a handful of incredibly good snipers. Might want to actually play first and see how it pans out, maybe try some combinations you haven't before, who knows!
You don't have to justify playing some other game to us -_-
Niels Juel:
--- Quote from: Kriegson on October 29, 2013, 09:06:58 am ---Really now? If you're going to play Bf4 by all means do so, but not because of the theoretical uselessness of everything other than sniping against a handful of incredibly good snipers. Might want to actually play first and see how it pans out, maybe try some combinations you haven't before, who knows!
You don't have to justify playing some other game to us -_-
--- End quote ---
I have (I also am in the Dev app) but as a very dedicated squid pilot (mind you I usually play in your face style squid) nerfing my approach and my main gun (light carronade) might not have made my "job" impossible but it has damn well made it close to it!
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