Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
Sammy B. T.:
Sniping buff. It was so underpowered before, yeah?
N-Sunderland:
Let's look at the guns that got nerfed:
-Light carro
-Heavy carro
-Gat
-Mortar
And the ones that got buffed:
-Hades
-Flak
-Merc
-Artemis
I don't want to pass judgement prematurely, but this all looks very concerning.
The Djinn:
--- Quote from: N-Sunderland on October 28, 2013, 05:06:56 pm ---I don't want to pass judgement prematurely, but this all looks very concerning.
--- End quote ---
I agree. I'm actually okay with the more auto-hit weapons (Gat, Carronade, etc) being limited to extremely close ranges (although I'm still not happy with the Carronade's ability to pop a balloon before a Gat/X combo can really do anything to threaten it), but I wish our options for dealing with long-range harass were a bit better. On maps like Dunes I know I struggle when forced to close against a well-captained sniper build, and I don't really feel like the pilot tools at my disposal are really enough to, say, get my Pyramidion across the map when the sniper Spire is constantly bombarding me. I think this may exacerbate the issue.
Of course, this is theory-crafting. I'll probably swing by this thread against after I've messed around with the new options a bit, and played against them a few dozen times.
Salous:
I don't see a point to brawling anymore, especially against a sniper team. Don't know about you boys, but I don't like being forced to snipe to have a chance at winning a match.
The Djinn:
--- Quote from: Salous on October 28, 2013, 06:40:30 pm ---I don't see a point to brawling anymore, especially against a sniper team. Don't know about you boys, but I don't like being forced to snipe to have a chance at winning a match.
--- End quote ---
I don't like being forced to snipe, but I do enjoy sniping. :D
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