Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
N-Sunderland:
--- Quote from: genozide on November 06, 2013, 07:40:08 am ---I'm glad if different ammotypes are needed as that makes gunners more useful and needed. Since before it was common to see all eng ships.
--- End quote ---
And it still is. The patch actually didn't make too huge a difference in that respect (I really don't see any reason to take anything other than greased on the gat now).
zlater75@hotmail.com:
Sorry.. I meant before patch and hotfix. So now the gat is more of a gungineer weapon for some instead of the mortar? One weakness i see in that is they have less time to fix balloon on a pyra if using gat instead of mortar in between reloads.
RearAdmiralZill:
Just because one doesn't see a reason to use other ammo doesn't mean you can't. It's a choice.
N-Sunderland:
--- Quote from: RearAdmiralZill on November 06, 2013, 09:17:57 am ---Just because one doesn't see a reason to use other ammo doesn't mean you can't. It's a choice.
--- End quote ---
It's a choice, but not necessarily a good one. The gatling isn't going to get any significant benefit from being loaded with lesmok, heavy, incendiary...
I do think that the spread should be upped a bit to make heavy more useful, and to make greased less monstrous.
Kain Phalanx:
As someone who hasn't played in about a year, there is one, huge, glaring issue that I can't believe hasn't been fixed/was unnecessarily changed. That is Lesmok ammo only giving one ammo cap to the Heavy Flak.
*Jackie Chan wtf face*
I see there has been some discussion on it, but I can't fathom how it's not in a dedicated thread on the number 1 thread on the front page. So I'm posting it here. Fix it. Two shots are required. This is seriously hotfix worthy.
Atleast two shots are required for accurate fire at range. I imagine that's why the field gun has 2 shots to begin with if not the heavy flak as well, so I'm wondering how this was forgotten. If the pilot does ANYTHING then your first shot is thrown off. If you only have one shot...you get to try again in five seconds when the situation has changed yet again. A second shot atleast gives you partial effectiveness. If we wanted all or nothing we'd use Lochnager.
This isn't even so much about damage. I'd rather have -50% damage dealt (because that's about what it equates to which is obscene) than only one shot.
I hear this is about nerfing the field gun; don't care. There are other ways to do it. Calling it a nerf, and it being so severe, also gives away the argument about "Lesmok being a no-brainer for a gun being a design flaw" because now it's a no-brainer NOT to use Lesmok on a heavy flak. I thought you wanted to increase options? You've only limited them more.
Get it done.
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