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1.3.3 GUNS AND GUNNER SKILL BALANCE

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Sprayer:
Smollet: Which Ammo deals more damage per clip then? (And don't tell me Lochnager, since that would only be true on guns with less than 2 shots; only the minelauncher and harpoon)
Echoez: Light Carro primary damage was nerfed from 160 -> 128

-Mad Maverick-:

--- Quote from: RearAdmiralZill on November 05, 2013, 11:41:08 am ---And that's a choice you make and completely up to you to do so. Not knocking that. The other side of the coin has to be there though, even if you choose to not use it.

--- End quote ---

it is, it's called using another gun.  not all guns need to be good at all things or even multiple things.  some guns can be good at one thing and suck really bad at all other things.  the shorter range you make something the less variety you will see since you can no long trade dps for longer range or choose not to.   short range weapons only give you one choice,  how to do the thing it was designed to do best.

-Mad Maverick-:
and caro should be using either heavy clip incind or greased never charged

Captain Smollett:

--- Quote from: Sprayer on November 05, 2013, 12:04:19 pm ---Smollet: Which Ammo deals more damage per clip then? (And don't tell me Lochnager, since that would only be true on guns with less than 2 shots; only the minelauncher and harpoon)
Echoez: Light Carro primary damage was nerfed from 160 -> 128

--- End quote ---

Burst

Sprayer:

--- Quote from: -Mad Maverick- on November 05, 2013, 12:09:28 pm ---and caro should be using either heavy clip incind or greased never charged

--- End quote ---

--- Quote from: RearAdmiralZill on November 05, 2013, 11:51:43 am ---You used charged in a light carronade? The damage bonus doesn't account enough for the missed "projectiles" that hit something else due to spread. At least not in my experiences.

--- End quote ---

--- Quote from: Sprayer on November 05, 2013, 11:55:18 am ---I wasn't, I just stated a fact. Charged is the ammo that deals most damage per clip if you didn't know.

--- End quote ---

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