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1.3.3 GUNS AND GUNNER SKILL BALANCE

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Echoez:

--- Quote from: awkm on November 05, 2013, 11:18:51 am ---Yeah, that is a problem.  God damn it and you asked for lower spread, now look what happens!  No one loves Heavy no more!

--- End quote ---

Hey I said it needed a small buff in spread, not simultaneous overboard buff to it along with a further increase in fire rate. Your problem here lies in the fact that now that it has too short of a range, you will hardly be able to make 2 ammo types effective on it, in earlier updates the advantages of Heavy vs Greased very too obvious (due to 700 meter range), now.. not so much, not much you can do about it, you either make it innaccurate enough so Greased can be used only at face hugging range, making everyone choose Heavy over it, or you make it accurate enough so Greased is the only option.


Aka, Raycast weapons are annoying to balance.



--- Quote from: Sprayer on November 05, 2013, 11:48:59 am ---Light carronades don't even oneclip bloons on closest distance with charged anymore.

--- End quote ---

I can imagine that the Heavy Carronade is even worse then, since a Light Carronade does more damage than a full clip of the Heavy Carronade in one go. Wait, how is this possible? You sure you can't one-clip it if all projectiles land?

Sprayer:
Well, I was including a mallet hit somewhere in between the shots.

The Heavy carronade deals more damage per clip than the light carronade (now), two charged shots of which all projectils hit oneclip bloons always, two heavy clip shots only if there is no repair on the bloon in between (which is less likely since emptying the Heavy Carro doesn't take as long as the Light one.)

Echoez:

--- Quote from: Sprayer on November 05, 2013, 11:59:30 am ---Well, I was including a mallet hit somewhere in between the shots.

--- End quote ---

If there was no damage nerf then I see no problem, people hardly react fast enough for a mallet hit before the balloon gets wrecked by a buffed/Heavy light Carronade, so if they did I think it's fine for their balloon to live an other 6 seconds.

Sorry if I'm off on some things, I've been busy last week and couldn't get on the game.

Captain Smollett:

--- Quote from: Sprayer on November 05, 2013, 11:55:18 am ---I wasn't, I just stated a fact. Charged is the ammo that deals most damage per clip if you didn't know.

--- End quote ---

This simply is not true.

RearAdmiralZill:

--- Quote from: Sprayer on November 05, 2013, 11:55:18 am ---I wasn't, I just stated a fact. Charged is the ammo that deals most damage per clip if you didn't know.

--- End quote ---

Possibly (I cant be bothered with math), but not where you want it to.

Regardless of that though, every gun doesn't have to do their "job" in one clip else they are broken/underpowered. They feel just fine on my squid.

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