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1.3.3 GUNS AND GUNNER SKILL BALANCE

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geggis:
Meant to add that the reduced jitter on the gat seems to make lesmok viable now as you close in, without putting heavy out of a job. I'm betting heavy would be great for surgically shattering certain components, what with its increased clip size, before focusing the hull. Charged, greased, heat-sink, incendiary -- I think they might all have a place now with the gat.

Devinstater:
I just got my first win as a pilot in the Pyramidion with Hades and Light Flak. The Hades having a faster projectile speed really helped make it more reliable to score a hit. If the enemy just rushes you, or if your partner is wont to abandon you like a Squid then light flak just doesn't have the damage output, Hades + Gat worked fairly well (banshee side and shotgun rear). We played with incendiary on the Gat and it seemed to work really well. Maybe not against experienced crews but at the lower levels Hades is really good. People have trouble prioritizing repairs and fire fighting.

Not sure what to do as a Goldfish now though, I am really messed up by the time I shoot down their balloon and the other guns don't seem to have killing power.

-Mad Maverick-:
good feedback guys!  hey I was wondering awkm, can you please post the usage and win % stats for each ship please?  I would really like to see the hard numbers on this.

The Djinn:

--- Quote from: -Mad Maverick- on October 31, 2013, 11:08:05 am ---good feedback guys!  hey I was wondering awkm, can you please post the usage and win % stats for each ship please?  I would really like to see the hard numbers on this.

--- End quote ---

I'm not sure how much these numbers will actually help. We'll be looking at the entire spread of skilled and unskilled players (with a skewed number of Goldfish and Pyras due to beginner games), ship popularity varies by ship based on ease of use, necessity of a skilled crew, and so forth, and even then we'd still have to account for gun choice, gun placement...and that's still not very accurate, as it's all crew dependent in the end.

It'd be interesting, certainly, but I don't think those numbers are particularly good to work with unless we see some really skewed win rates for certain ships or guns.

-Mad Maverick-:

--- Quote from: The Djinn on October 31, 2013, 11:13:18 am ---
--- Quote from: -Mad Maverick- on October 31, 2013, 11:08:05 am ---good feedback guys!  hey I was wondering awkm, can you please post the usage and win % stats for each ship please?  I would really like to see the hard numbers on this.

--- End quote ---

I'm not sure how much these numbers will actually help. We'll be looking at the entire spread of skilled and unskilled players (with a skewed number of Goldfish and Pyras due to beginner games), ship popularity varies by ship based on ease of use, necessity of a skilled crew, and so forth, and even then we'd still have to account for gun choice, gun placement...and that's still not very accurate, as it's all crew dependent in the end.

It'd be interesting, certainly, but I don't think those numbers are particularly good to work with unless we see some really skewed win rates for certain ships or guns.

--- End quote ---

from what I understood the use of pyras were so skewed and dominant something "had" to be done.  I just wanted to see the numbers to prove that, and hopefully to keep us informed on decision making moving forward.   I would hate to think that these stats are not recorded and we have been making choices based on our anecdotal experiences.

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