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1.3.3 GUNS AND GUNNER SKILL BALANCE

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B'Elanna:
from dragonmere:

--- Quote ---To anyone who doesn't understand why COx/WOLF/Duck is so extremely upset; basically every patch that has come out (i've only been here since 1.1) has nerfed our prefered and practiced playstyle. It gets to the point where it's just incredibly frustrating having to tweak and relearn the same tactics over and over because they weren't 'balanced'. I'd much rather have to learn to counter NEW guns/ships/ways to play, still using my brawling setups.
If you're just picking guns and ships to 'have fun', or intentionally picking setups outside the 'meta', you're not going to mind any of the changes. Hell, they're great for you. But if you're legitimately trying to destroy the competition EVERY MATCH, and your preferred play-style has ALWAYS been close-range brawler, its hard not to take it personally, even if it isn't meant that way.
--- End quote ---

that was really nice to read! thank you :3

-Mad Maverick-:
awkm could you please make the usage and win % stats of all ships and load outs available to us please?  I'm very interested in some actual numbers on this thanks.

HamsterIV:
My general impression of the patch is that kills are occurring much slower either because we haven't figured out the new meta or there has been an overall drop in weapon lethality. Because of this it seems to be harder for one very well run ship to carry a team. Now in a 1v1 the ships could trade blows for much longer without either side scoring a kill. Back when gat morter in the hands of skilled operators could bring down a ship in 2 clips (1 clip if they were lucky) a single ship could dominate a server so long as their ally could distract the enemy enough to prevent 2v1's for an extended period of time. The game seems more reliant on two ships focusing the same target than before since the damage output of one ship is no longer sufficient to score a kill against good engineers.

I admit to being a little butt hurt over this. It was a terrific feeling joining a lobby and taking over a ship whose captain rage quit because the other side was stacked. Then training a low level crew up to the point we could beat the stacked team. However without the cooperation of the other captain a well trained crew does not seem sufficient to bring victory any more.

-Mad Maverick-:
I would just hate for all of these decisions to be based off of conjecture and anecdotal evidence

The Djinn:

--- Quote from: HamsterIV on October 30, 2013, 02:10:06 pm ---However without the cooperation of the other captain a well trained crew does not seem sufficient to bring victory any more.

--- End quote ---

I actually really like this. I feel that teams should have to play together to achieve victory. Yes, it leads to some annoying games with captains who won't cooperate or even communicate, but I wholeheartedly support a decrease in one ship's ability to single-handedly earn a victory.

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