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1.3.3 GUNS AND GUNNER SKILL BALANCE
Asteria Bisset:
--- Quote from: awkm on October 30, 2013, 11:10:29 am ---[...]
- Increased shatter dmg on gatling and perhaps carronade (giving close range weaponry some disabling on the distance close)
[...]
- Faster rebuilds on guns and engines
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Hmm... Interesting choices. If the Gat and Carronade did have more disabling ability it would help reward those who did get in up close with the ability to disarm the enemy ship so it would stop firing at them in close range and reward the brawler team with time to actually use up the large ammo clips they have. It'd also give a reason for Long-range teams to play keep-away with a team that has a Gatling or Carronade (Carronade is already my worst nightmare since it glues me to a balloon... ;A;). Sounds fair on paper. Needs to be tested!
geggis:
--- Quote from: Imagine on October 30, 2013, 11:26:46 am ---
--- Quote from: Sammy B. T. on October 30, 2013, 07:08:06 am ---Except a gunner is now functionally mandatory for the Mortar
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And the problem with this is....
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Thank you Imagine, I'm glad somebody pulled this up.
--- Quote from: Imagine on October 30, 2013, 11:26:46 am ---Also, to everyone who is like WELL I'M OUT a day after a new patch...
really? I mean.... really?
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--- Quote from: The Churrosaur on October 30, 2013, 11:21:18 am ---I just read over this thread and holy hell, how are so many committed people getting so butthurt [...]
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I know right? Anybody would think this was Muse's Final Patch before calling it a day.
Thanks for weighing in awkm and it's so good to hear you're trying to keep the 'decision space' as open as possible because, quite frankly, I get so tired of seeing the same safe builds over and over again. I'll always be glad to see more diversity and creativity, and viable diversity at that.
As I said in the pilot thread: while there are no direct pilot changes, pilots are going to have to dramatically alter the way they fly because of the range cuts. Gat/mortar pyra and blenderfish/pyra captains are going to have to think twice before simply charging an enemy down; brawlers are going to have to be a lot more creative and work even closer with their teammate(s) to approach enemy ships, and that can only be a good thing as far as I'm concerned.
I don't want to comment on the changes themselves just yet but I'm fully behind the reasons for them, even if the line is overshot now and then and some changes have to be dialled back -- you gotta break some eggs to make an omelette right? -- so keep up the good work awkm and co.
The Churrosaur:
--- Quote from: Imagine on October 30, 2013, 11:26:46 am ---Also, to everyone who is like WELL I'M OUT a day after a new patch...
really? I mean.... really?
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So much this Lol.
And I actually relish the fact that it actually takes skill to mortar now.
The Churrosaur:
Ach. Ninjad but yep.
awkm:
Let's not try to pick fights here.
If Wolf decides to leave, that's their decision. Although I recommend waiting for another week. Same goes to everyone who decided to leave in the last three days. Patch JUST got pushed. There's always a hotfix based on initial reactions.
And again, you can get your voices heard earlier in Dev App.
DEV APP DEV APP!!! DOOO EEETTT.
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