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New Equipment Ideas
Spud Nick:
How about a watering can so I can finally water my plants?
roder:
--- Quote from: Gilder Unfettered on October 26, 2013, 06:47:43 am ---Could just nerf the beacon flare gun to be like that. Really it wouldn't be a bad thing to do that.
True, i was just thinking that the cost of 1 equipment slot is enough for a portable flare gun that you can shoot any direction instead of turning to point from a stationary beacon flare gun rig
Kerosene/Moonshine and quick use of throttle can accomplish this. Anchor wouldn't be necessary.
Yeah i know that trick works, i was just thinking that anchor isn't completely the same because it interacts with physical landscape, and it also deals damage if ship is below and gets hit by anchor
Trumpet = trollpet. It would be heavily abused and would only lead to the community pressuring Muse for kick vote features even more than they are now. Its a nice idea in theory but it would be prone to a lot of abuse.
yeah i agree it could be abused, thats why i put the time limit between uses, i think that community is decent enough to use it for fun, like celebrating after killing a ship or taunt in the fog because they cant see where you are
Oiler...this I like. It could be a mini buff tool for mechanical parts but say with a much higher benefit. Price would be increase chance of flame ignition. Or maybe risk of them just totally igniting on their own.
yeah i like the higher chance to catch on fire
Silencer/non tracer rounds are good and all but you'd have a lot of complaints about phantom bullets. Plus some are needed for aiming purposes.
phantom bullet meaning it hit but didnt actually register? yeah i know a lot of people use paths to correct for their next shot, but that is the drawback of enemy not seeing arc you cant see it either
Sparkler would be interesting. With the excess clouds added to the game right now, it would likely find a use. But I'd suspect it would be quickly nerfed.
yeah i guess the logistics would have to be balanced, but i think it has its place in the game
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Richard LeMoon:
Given that mouse buttons do nothing while on the helm, a winnable/purchasable 'horn' prize would be kinda fun. Start awarding horns at level 4-5 pilot, or some such. That would cut back on the new pilot spam. I can see selling cosmetic 'sounds' to players as a good extra profit item for Muse. :D
On the Oil Can, I rather like that thought. But I would make it a gunner tool instead. I would make it a tool that you use while on the gun, taking up one of the ammo slots, much like the helm tools. Only works while selected, perhaps for 2 seconds after un-selecting. Makes your guns rotate and reload faster, but makes them 50% more flammable, like using Hydrogen on a balloon. Would have to switch from your ammo type to oil can after reloads, and switch back to ammo type during reload to keep from defaulting to standard ammo. This would make it very useful as a gunner tool (would give them standard+2 special+oil can), but terrible for and engineer to take as it would occupy their only ammo slot (standard+ oil can).
Squidslinger Gilder:
Muse already stated there would never be a personal flare gun tool just because it would take a tear down and rebuild of the entire game to do it. It has been an idea a lot have posted on and they did finally answer why it couldn't be done.
Sprayer:
--- Quote from: Richard LeMoon on October 26, 2013, 03:56:34 pm ---[...]
On the Oil Can, I rather like that thought. But I would make it a gunner tool instead. I would make it a tool that you use while on the gun, taking up one of the ammo slots, much like the helm tools. Only works while selected, perhaps for 2 seconds after un-selecting. Makes your guns rotate and reload faster, but makes them 50% more flammable, like using Hydrogen on a balloon. Would have to switch from your ammo type to oil can after reloads, and switch back to ammo type during reload to keep from defaulting to standard ammo. This would make it very useful as a gunner tool (would give them standard+2 special+oil can), but terrible for and engineer to take as it would occupy their only ammo slot (standard+ oil can).
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Or just a gunnery tool you use whilst off the gun? Like the spyglass, which actually is a helm tool. So a tool that takes up a gunnery tool slot but works like the engineering tools? (Just, well only on guns)
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