Info > Feedback and Suggestions
Tutor/Pupil system
Vainamoinen:
Hello everyone,
I'm here to present an idea that has been in my head for some time, and that would, I think, be a nice feature the game could offer to the players.
I have searched some key words in the forum and couldn't find anything about this already, I hope this topic is not a duplicate.
The idea:
The idea is that players could create bonds of Tutor/pupil in the game, with an interface (maybe next to friends) dedicated to it .
The aim would be to reinforce the bonds of the already fantastic community, provide even more help to the newcomers so that they capture quick the essence of the game and finally,
give some sense to these teacher achievements that I think are really a lackluster currently.
How would it work:
Very simple.
There would be requirements to become a tutor. Currently I'm thinking of something like level 8. I know it doesn't reflect being good but we can consider that someone level 8 is already someone able.
There would also be requirements to become a pupil. Basically be under level 4.
If both meet the requirements, an option is shown available under become friend which would be either: "propose tutorship" or "ask for tutorship" depending on who is who.
If the tutorship is accepted, the 2 users for a bond of tutorship.
Benefits:
Here is the list of benefits I was thinking about, they are nowhere gamebreaking but offer some advantages for both players:
* The pupil and tutor would see each other speach with a different color than the normal speach in the chat
* The pupil and tutor would have a dedicated voice chat when they play together
* The pupil would get on his gamer tag: "Pupil of : [Duck]Captain Smollett, [Sir] Phelan"
* The tutor would get on his gamer tag: "Tutor of : KwakKwak, [Sir] Mistress"
* The teacher achievements would change. Remove "Play 240mn with ... in the sandbox" (which is just stupid if you ask me)
* The teacher achievements would change. Add for example: "Win 20 match with your pupil as the captain fo your ship","Get you pupil to repair 10 hulls" and "Get 5 pupils to reach level 5"
More incentives could be added to the list but is it really necessary?
I might have more ideas to add on the subject but I would like other players to propose their view on the system first.
Do you think it would be a good asset for the game?
Would you participate if this system was available?
I'm personally getting more and more beginner players adding me as friends and asking me t play with them.
That could be a good occasion to reward the help "experienced" players to help beginners, and beginners to feel the thrill of the game as early as possible instead of just getting bashed by high levels in quest of achievements (I do it too of course don't get me wrong ^^).
Best Regards,
Väinämöin3n
Captain Smollett:
I like the idea.
I think the suggestion to replace the sandbox achievement with a tutorship achievement is particularly brilliant.
This could be a really good thing for GOI.
Thomas:
I think we have a teacher program, but I'm not entirely certain on how active or effective it is.
http://gunsoficarus.com/novice-deck/#trainingDays
Overall I think it's a great idea, and I'd be interested in it. I know a lot of players bring their friends along and like to play with them as well.
My only suggestions would be a couple tweaks:
* Rank Limit may need to be adjusted (8 is a good solid number, but I've seen very experienced players at rank 6 as well. What about needing 4 in each role?)
* Adding Tags would only work with a limit of 1 tutor for each pupil, and 1 pupil for each tutor. I'd suggest having a 'pupil limit' instead, and just having current pupils and 'graduated' pupils listed on their in-game profile.
* I like the idea of achievements for tutoring, but they'd have to be adjusted to promote tutoring, and not just collecting pupils and waiting for them to rank up.
Alistair MacBain:
I like the idea aswell but with this you would mainly speak to pilots. Im a decent player myself and would count myself as good enough to do so. And i know many others who are able to teach.
But not everyone is a pilot or flies much. Me and others dont even have lvl 4 pilot.
Vainamoinen:
--- Quote from: Thomas on October 24, 2013, 04:09:25 pm ---
* I like the idea of achievements for tutoring, but they'd have to be adjusted to promote tutoring, and not just collecting pupils and waiting for them to rank up.
--- End quote ---
Well this is the reason why I added the rewards:
"Win 20 match with your pupil as the captain for your ship","Get your pupil to repair 10 hulls (while you are on the ship)".
On this list you can add a lot, actually nearly all the current achievements.
Like buff, destroy X balloons with lumberjack, play X times on this ship.
And all the time you have to be on the same ship as your pupil (or in the same team/spectator?)
I'm definitely against the pupil collection and achievements that would be only towards that.
The achievement "get X pupil to reach level 5" should be hard enough to avoid people doing it in 2 minutes but easy enough so it's not bothersome to do, like a passive achievement. And you can couple this one with one of the above achievements so that the tutor has to play with the pupil.
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