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Guns of Icarus Online - The Board Game!

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IvKir:
Well.. then make a rule, like when you lose all of your cities, that can build ships - then you lost? I'm just think, that on map of that scale it will be, sometimes, difficult to hunt down players on all map with just one or even two game pieces.

Thomas:
Well I was thinking it'd be something like risk. Was hoping for a good number of teams participating at the same time, say 8? (Although that's probably higher that what we'd get). Then players would get a little cramped and fight for space. You're not fighting everyone so much as you're competing with your neighbors.

We'll probably have to re-evaluate a lot of the mechanics depending on the number of interested teams. But it's certainly plausible to have a condition where if you lose your major cities/capitals, the rest of your territories go neutral.

NoWuffo:
Thomas, do you ever sleep?

Sgt. Spoon:

--- Quote from: NoWuffo on October 24, 2013, 04:03:41 am ---Thomas, do you ever sleep?

--- End quote ---
The Thomas doesn't need it


Oh and managing to pull this off would be glorious.

Cid Ferringer:
Sounds awesome, but a bit complex to get started with.
- Having to buy guns makes it hard to just get started because you need so much theory and planning.
- I think there are way too many points on the map.

Maybe if it was made simpler we could have some kind of web based interfaced linked to a database? (would require a coder)
If this takes off I'd be willing to pitch in with Graphics design.

Also for the map, you should try doing different geometric shapes for capitals and cities.

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