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'Landing mechanic'?

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zlater75@hotmail.com:
I just assume the War left it's mark on the planet and changed the environment. Seawater as such ain't good for machinery other than cooling but the rust would be a problem. Hazardous? Maybe.

Watchmaker:
No reason for an airship hull to be watertight in the same way.

(The game currently counts the water on maps like Water Hazard and Anglean Raiders as "ground"; colliding with it deals damage.  If you want a semiphysical explanation: think about drowning a hot boiler in cold seawater.)

Captain Smollett:

--- Quote from: Fantoompje on October 22, 2013, 05:12:12 am ---Heya all, I have been browsing the forum a bit and came across this post:


--- Quote from: Wazulu  on July 08, 2013, 04:29:38 pm ---In terms of Island maps, that would be rather nice to look at, but from a gameplay view they wouldn't work too well- far too open, and you couldn't drop people into the terrain due to the 'landing' mechanic that's present when you hit water.

--- End quote ---

My question being: What kind of landing mechanic is Wazulu talking about? I admit it's easy for me to get the answer: start a game myself and just test, see what happens! However, since I don't really have the wonderful opportunity to do some !!science!! for a few days, I wonder what happens!
Logically, the ship would be degraded to a measly nautical ship; or is this a faulty assumption?

--- End quote ---

Wazulu is talking about game balance when referring to the possibility of island maps. 

His fear was two fold: one that the landscapes would be to open and lacking vertical cover leading to long sniping matches and two that due to all the flat  water across the map blending would be less effective. 

Currently blending a ship into terrain for whatever reason does a lot more damage to ships on rugged terrain and trying to kill a ship that has "landed" in the water takes a lot longer with just balloon popping weapons than it does on a map like paritan rumble with all sorts of jagged obsticles that hit the ship from all sorts of angles.

The Churrosaur:
From a purely rp perspective I love the idea of being able to land an airship in water (semi) safely as an emergency measure or in lieu of a docking port.

Fantoompje:

--- Quote from: Watchmaker on October 22, 2013, 11:06:40 am ---No reason for an airship hull to be watertight in the same way.

(The game currently counts the water on maps like Water Hazard and Anglean Raiders as "ground"; colliding with it deals damage.  If you want a semiphysical explanation: think about drowning a hot boiler in cold seawater.)

--- End quote ---
Thanks for the answer. I don't exactly need a rational explanation but it certainly is fun to ponder about it!

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