Info > Feedback and Suggestions
New Role: "Saboteur!!!"
HamsterIV:
--- Quote from: Skyler Ruin on March 11, 2013, 03:08:51 pm --- I'm sorry, Shinkurex, but I disagree. Being on the same ship does not make you a team. Team work does. How is it any different from a gunners "teamwork"? Consider what a gunner does. They mount a gun, choose an ammo and hopefully shoot at the same ship as the other gunner. They can also help repair if they are one of those good gunners that is aware of their surroundings. Which part of that is team work? If you can answer that then you will see how it can apply to the Saboteur as well. You can create ways for them to be team oriented. The design I thought up is based around team work. Any role can be played as a non team player. The fact that we choose to play as a team is what makes it a team. So it is really based upon your own perspective and what you feel team work is(or what you've been told it is).
--- End quote ---
Gunner's contribute to the team by breaking/disabling enemy guns and giving enemy gungineers something better to do than shoot. They are also the ones with the best look out positions and often are the ones to put mark on the target. Most importantly they listen to the captain and run to the guns the captain says will have target while ignoring targets the captain says are low priority.
Being on the same ship actually does make you a team. Every one can see where every one else is on the ship, people who are in the wrong location will be told where to go. No one can contribute to the over all battle with out the help of another person on the ship. You can't shoot without the pilot putting guns on target, you can't turn if the engineers don't fix the turning engines, and you can't keep the ship in the air if the gunners don't "discourage" the enemy ship from shooting at you.
An airship boarding and sabotage game would be a lot of fun. One day I hope somebody makes such a game, but Guns of Icarus is not that game. Converting Guns of Icarus to that game, while possible, would remove what many of us love about Guns of Icarus as it is today.
Pickle:
I'm not keen on it.
a) It's boarding, and that's been ruled out already. In part because of b).
b) It opens the door to anti-personnel weapons and combat and that is a significant change to the current feel and playing style of the game. Crew members have no "health" as such, so a change to the game mechanics would also be required.
c) Introducing a saboteur without suggesting a skill involving a sabot thrown into one of the many rotating cogs and devices that populate the ship shows a distinct lack of style.. .. 8)
Skyler Ruin:
--- Quote from: Charon on March 11, 2013, 06:11:41 pm ---I've tested jump-boarding pretty extensively, and have not yet been able to stand on an enemy ship without the screen fading to black as though I were falling, followed directly by a respawn. I -have- made impact on a ship, and been standing on the ship, but the screen will always go black and respawn me. This has not taken 30 seconds on any occasion.
--- End quote ---
I'm sorry our experiences in game differ. That is to be expected from online games, especially those still in development.
--- Quote from: Hubert PIckle on March 11, 2013, 06:32:58 pm ---I'm not keen on it.
a) It's boarding, and that's been ruled out already. In part because of b).
b) It opens the door to anti-personnel weapons and combat and that is a significant change to the current feel and playing style of the game. Crew members have no "health" as such, so a change to the game mechanics would also be required.
c) Introducing a saboteur without suggesting a skill involving a sabot thrown into one of the many rotating cogs and devices that populate the ship shows a distinct lack of style.. .. 8)
--- End quote ---
I dont feel that "A" is an adequate reason to rule out my idea. As for "B" there is no need for players to have health. So no need for mechanic change. Thou any addition to the game would require effort. No reason to rule it out due to work having to be done. And "C", well i dont know what a sabot is beyond a wooden shoe and ammunition support sabots. I think the monkey wrench takes the place of what you are referring to.
--- Quote from: HamsterIV on March 11, 2013, 06:22:58 pm ---
Gunner's contribute to the team by breaking/disabling enemy guns and giving enemy gungineers something better to do than shoot. They are also the ones with the best look out positions and often are the ones to put mark on the target. Most importantly they listen to the captain and run to the guns the captain says will have target while ignoring targets the captain says are low priority.
--- End quote ---
The point of answering that question was not for my benefit. I simply was showing that you can pick at any role to find ways to call it solo oriented and you could also give it team oriented style depending on how you play it with your team. I stand firm on my belief in the idea that being on the same does not make you a team. However, being on the same boat does allow you to work as a team, thou the opposite does not necessarily have to be true.
Thank you all for your wonderful comments.
-Skyler Ruin
Lord Dick Tim:
I gotta say I like how your keeping your course on this conversation and showing a level of conversational skill with debate that is usually lacking in such a stacked opposition. A salute for you sir, it'll never happen, but your arguments and logic are very sound to consider new approaches to this old debate.
Skyler Ruin:
--- Quote from: Lord Dick Tim on March 12, 2013, 12:14:23 am ---I gotta say I like how your keeping your course on this conversation and showing a level of conversational skill with debate that is usually lacking in such a stacked opposition. A salute for you sir, it'll never happen, but your arguments and logic are very sound to consider new approaches to this old debate.
--- End quote ---
Thank you kindly, good sir.
I do feel that much effort is being devoted to shutting down my entire idea due to a few parts of the whole. The idea for this role is made of several smaller ideas. Some of which may not fit the game and others may prove to improve the game while keeping the original feel. Sadly it gets little support after the replies against boarding. So much effort is placed into testifying to the sacred never changing ways of GOIO.
I'm not sure that a truly open forum is actually the best place to have these kinds of discussions. No way to keep the town drunks from weighing in(not that any of you that have already replied are town drunks) and no way to I.D. people at the door. I think the point is lost on many, while I hold out with hope that the right people do see it.
Tried to add some humor in there thou it may have come across as defensive, backhanded or passive aggressive. LOL oh well. I really do appreciate all the views and voiced opinions. Thank you all.
-Skyler Ruin
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