Main > Guides

Damage chart

<< < (3/4) > >>

Erheller:
I'm working on improving Moe Stash's chart right now. I'm in the process of making all of the excel calculations reliant on only the published stats, which will make the spreadsheet easier to update when a new build comes out. Also, more numbers and calculations because I love numbers.

Also, I'd like the following values if anyone has them:


* The amount of health (percentage or integer) a buff gives to armor, balloons, engines, and guns. I'm not even sure if a health buff is given to guns.
* The amount of damage a buff adds to a gun.
I would greatly appreciate it if anyone is able to confirm the health of light guns. Otherwise, I'm going to use Captain Smollett's numbers for consistency.

N-Sunderland:
Buffs give +30% armour to the hull (they don't increase the health of any other component) and +20% damage to guns. Smollett's health numbers are correct.

Erheller:
Here's my mostly-finished spreadsheet, updated for 1.3.3 Build 397.

Dropbox links:
Spreadsheet folder - includes release notes and skywhales!
Direct spreadsheet link

Google docs links:
Editable
Read-only

The release notes have some improvements I'd like to make in the future. If you have any improvements you'd like to make or if you've found an error I made, post them here or email me and I'll try to get back as soon as I can!

Erheller:
Oops. I forgot to factor in the rate of fire for different ammunition.

Anyways, because I'm going to be updating these frequently (or at least I hope so), I'll post stable links here to the folders.

Dropbox folder
Google docs folder

NukeTheMoon:
On the topic of charts (didn't find a more suitable thread) I have a question regarding this one. Where do engines fit into this scheme? What is the multiplier for different damage types? Thanks a bunch. :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version