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Team Stacking - Match Balance

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Cl ick to Ca p t ain:
What I've thought about doing in AK is having a Ship dedicated to hunting bounties, really the only way to battle the stacked WANTED teams, is with stacked teams of Bounty Hunters. I think maybe adding an emblem such as a jolly roger next to matches containing WANTED players (similar to the star you guys use on devgames) would help also.

The Sky Wolf:
You're saying you don't like "Team Stacking"? You must mean... "Team Deathmatch", right?

It's got those keywords in it so you know exactly what you're getting yourself into before you join a session..

"Team" - A number of persons(plural) forming one of the sides in a game or contest
"Death" - The act of dying; the end of life
"Match" - A game or contest in which two or more contestants or teams oppose each other


So it's basically a [Team] of people working together simultaneously in a coordinated attack to bring [Death] to their enemy, using [Teamwork] during a particular [Match]. If they all attacked each other individually.. That's.. not really.. Teamwork..

What you're looking for is a "Duel". You simply want to duel to the death in an honorable and fair 1v1 fight to test your raw, solo skill level without any distraction.

What you aren't looking for is a test of leadership, cooperation, or grasp on large scale strategy.

Kriegson:

--- Quote from: Grey-Wolf Jack on October 28, 2013, 05:57:55 am ----snip-

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So if you were to pose a team of professional boxers against a team of moderately belligerent drunkards in a cage match, this would be perfectly acceptable, yes?

Not sure if what you have there is a straw man, but it certainly isn't a relevant argument in most respects. People aren't saying they don't want to play as a team (At least, I'm not) but rather they don't want the super MLG pro squad with 2 ships all on vent running their number crunched pre-coordinated strategies against a handful of newbies who pugged together a crew, match after match after match.

If the ships were team scrambled or the crews were scrambled this would at least give some semblance of balance and benefit as the super newbie crew can now closely observe and coordinate with the super MLG team and (in theory) learn a bit more about the workins of the game, aside from how it feels to get flamethrowerballonspammgoombastomped.



--- Quote from: Byron Cavendish on October 26, 2013, 02:30:25 pm ---
--- Quote from: Kriegson on October 26, 2013, 08:24:44 am ---
--- Quote from: Byron Cavendish on October 26, 2013, 08:06:54 am ----snip-

--- End quote ---
Simply put (And not speaking for myself. I see a lobby with 2 filled ships on one side, empty on my side, I turn around and leave)

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You choose which category you want to be in.

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Unfortunately, without some form of direction in how to become better (even if it requires FORCING them in said direction) and nothing but crushing defeats without said knowledge, a person will care less and put less effort into the matches until eventually they just stop playing the game all together.

I know this, because ultimately this is what some of my friends and even I myself in the past have done. I've put some effort into finding a role that suits me, playing it well and avoiding lost causes that I know will only frustrate me. But not everyone will take such an effort unless they are given some guidance or incentive to do so. They want to play the game to have fun, and if they have fun, then they will invest themselves into it more.

It seems many forget how it was like just starting to play GOI =/

Alistair MacBain:
So your friends stopped playing the game cause they faced "stacked" teams.
I think you guys mainly played together. This means that you were a "stacked" team. Even if it seems you guys didnt had the knowledge to really pupstomp you already made the first step.
What many so called "stacked" teams do is just playing together cause they like it more to play together than with some random dudes who just dont listen.
Cant speak for everyone but when im onboard with someone and i see him doing something odd i recommend sth different. If they are higher lvl i just ask for the reason but thats another point.
I even give basic hints to enemys when im in a so called "stacked" team.

The Sky Wolf:
Bein' grounded to dust by multiple well coordinated enemy ships ought to teach the newbies a little something about teamwork. Because obviously from level 1 to level 15, we all get the same ships, weapons, items, and ammo... Therefore the only advantage to be had comes from teamwork, tactics and timing, so they shouldn't feel the game is so unfair.

...but you're right though, they do usually just get demotivated and quit like babies... instead of deciding to start making friends and capitalizing on the new strategy they just witnessed like I do... They just quit, and then Muse has less money to keep this amazing game advancing.


My final solution would be a new game type: Duel Matches

Just 2 players - 1v1 - First one to 3 points wins

Both newbies and pros alike would love that, and matches would be easy to find. That or Free-For-All.

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