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Team Stacking - Match Balance

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Echoez:

--- Quote from: Capt. Knight Relyks on October 20, 2013, 08:41:13 am ---It would look a bit like this,
Novice, restricted lobbies
non restricted Rookie tier 1-4
Intermediate tier 5-9
Expert tier 10+

--- End quote ---

Would never agree with this unless achievements were playtime based and not achievement based. Currently level means nothing, being forced to do pointless achievements just to play on a higher tier would frustrate a lot of players me included.

Mattisamo:

--- Quote from: Echoez on October 20, 2013, 09:11:50 am ---
--- Quote from: Capt. Knight Relyks on October 20, 2013, 08:41:13 am ---It would look a bit like this,
Novice, restricted lobbies
non restricted Rookie tier 1-4
Intermediate tier 5-9
Expert tier 10+

--- End quote ---

Would never agree with this unless achievements were playtime based and not achievement based. Currently level means nothing, being forced to do pointless achievements just to play on a higher tier would frustrate a lot of players me included.

--- End quote ---

This, I'm currently a level 9 pilot, but has flown for 1k + games. Personally I wouldn't class myself as Intermediate so maybe base the tiers around the amount of games played since more games (usually) means better understanding of the game for example:

Novice: <50 games played.
Rookie: 50-100
Intermediate: 100-xxx
Expert: xxx<

Obviously these numbers would have to be tweaked here and there but just as an idea

Cl ick to Ca p t ain:

--- Quote from: Mattisamo on October 20, 2013, 10:00:35 am ---
--- Quote from: Echoez on October 20, 2013, 09:11:50 am ---
--- Quote from: Capt. Knight Relyks on October 20, 2013, 08:41:13 am ---It would look a bit like this,
Novice, restricted lobbies
non restricted Rookie tier 1-4
Intermediate tier 5-9
Expert tier 10+

--- End quote ---

Would never agree with this unless achievements were playtime based and not achievement based. Currently level means nothing, being forced to do pointless achievements just to play on a higher tier would frustrate a lot of players me included.

--- End quote ---

This, I'm currently a level 9 pilot, but has flown for 1k + games. Personally I wouldn't class myself as Intermediate so maybe base the tiers around the amount of games played since more games (usually) means better understanding of the game for example:

Novice: <50 games played.
Rookie: 50-100
Intermediate: 100-xxx
Expert: xxx<

Obviously these numbers would have to be tweaked here and there but just as an idea

--- End quote ---

That's an idea, though those numbers seem a little low for me.

Novice: <100 games played.
Rookie: 100-249
Intermediate: 250-499
Expert: 500+

Is where I'd put it at, but a solid idea since like you guys said going by level wouldn't work.

Thomas:
Match count does sound like a better indication of player experience. One thing I'd keep in mind is population though. The more we divide up the players, the harder it becomes to fill up the lobbies. It is a -lot- more feasible than a rank/score system based on skill/performance. Could always consider doing that along with some kind of queue system, so that instead of setting it to balance ranks/scores, you're balancing ships based on player experience (so you could end up with ships filled with a range of experienced players, as long as the other team has players within a similar range).

This also allows for a better coaching environment, since the higher experienced players can do their best to teach the less experienced; something they may not get in segregated matches (like NoWuffo pointed out).


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Personally I'd still like to see some skill or performance based rank. Just because of the fun of trying to get that number higher, a little more competitive setting. And also that both player level and game experience are only loosely related to skill level. You can have great players that just don't bother with achievements and so end up staying low level, and you can also have players with high levels because they spend all their time just trying to do the achievements (you've met these people, they're the ones that will start a match and burn moonshine for the full 240 seconds before actually trying to play; and then they'll keep going for ram kills.) Play time/match count is a perfect way to determine experience of a player, but lots of experience doesn't make them highly skilled. It's still a good way to estimate or guess their relative skill level.

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Upon further reflection though, ranking/scoring players by skill may also lead to a more volatile community. As nice as it would be to see how you stack up against other players, and give you something to work at beyond achievements (as well as it being a balance method); some people might end up taking it too seriously. Since your personal performance is tied in with your teammates performance. One 'bad apple' (or even just a newer player) can cause some serious problems on the ship and result in a poor performance. Despite your best efforts and abilities, you could get creamed just because your engineer just brought a mallet with both chem spray and fire ext. This can result in some very competitive and angry players lashing out and harassing other players; leading to a pretty dark community. I want to believe that we'd be above that kind of thing, with an active CA base and lots of supportive players of all ranks and skill levels; but competition can bring out the worst in people.

Still might be worth that risk. The desire to play on top and not having to worry as much about getting creamed by a stacked team might keep players around longer, and maybe even bring more in.

zlater75@hotmail.com:
I wouldn't feel comfortable with dividing people or trying to label by skill in some way. I know the intention is good and the issue is there but just saying it'd be best if it was just indicated some way and maybe a vote option for balancing teams, maybe? But would it work practically is the question and couldn't we already try balance out the matches if we're 4 ships and 2 are mixed, help the other by switching teams?
A teamswitch option might be great to help this. On the other hand we might want to practise and train clanwise and then a stomp can be unavoidable. Also someone might invite a friend to get them to know the game and promote it. How will they or trial members join the official more serious skrims if limited? No restrictions, please, but some tool to swap ships in match lobby or more effort in balancing out matches would maybe help a bit. As long as it can't be misused. Maybe captain majority vote from winning team? Sometimes it's a good challenge to learn against the hard teams but it's also down to what way they play and the mutual respect.

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