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Team Stacking - Match Balance

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Thomas:
I suppose we're trying to avoid conflict on both ends. Low experience players don't like losing so harshly, and high experience players get annoyed when people complain about them 'team stacking'.

I understand that for some the team stacking isn't intentional. Players are just trying to have fun with the their friends and clanmates. Maybe they are practicing for a tournament. The reason they all stay together in that lobby is because it's just easier that way. Instead of jumping from lobby to lobby looking for one that just happens to have 8 or so slots open on one side (near impossible to find, unless the lobby is just about dead anyways, nullifying the point of looking for it). So the chances of the organized teams actually running into each other for glorious combat is low. They'd have to bump into each other, their leaders would have to set up a private lobby with a password, give that password to the other 15 people and pile in.

And for a few matches it would be fun, but then it gets kind of boring fighting the same people over and over again, so they'd go their separate ways. Once again being in different lobbies and outclassing the majority of their opponents. And the thought of new opponents every round can get a bit exciting. Things don't get as stale and repetitive for them, encouraging them to stay longer.


So really it's not the stacked teams fault anymore than it's the new players fault; because honestly, they can each see the relative experience on each team and hopefully realize the situation.


All in all it's just a symptom of the lobby system we currently have. Which is why I mentioned a matchmaking/queue system being implemented. Keeps things fresh, and fair (if used along with some kind of balancing system).

Imagine:
Any system which makes people who want to play together as friends punish that is a bad idea.

NoWuffo:

--- Quote from: Garou on October 20, 2013, 10:52:25 pm ---I really feel policing ourselves is the only real solution. I know in our clan, we try to explain to new players what we're doing and that they might want to find another match. They don't always listen and end up being upset by the match anyway. Additionally, we in Wolfpack try to fly against other clans at every opportunity, but sometimes there just isn't another on in enough numbers to fly against.
--- End quote ---

These are my views almost verbatim... That being said, if the Wolvies ever want to throw down again, The Cohort is up to the challenge!

zlater75@hotmail.com:
More friendly non-competitive clanskrims sounds good. Why not even mix the teams a bit and have fun?

I don't see how making the lobby different than it is atm, with some balance or queue system, wouldn't affect the freedom of choice and solidarity of gamers as individuals. What change would NOT take something away of how it is now? Free for all to join any? Supporting new players more by mentioning the beginners matches isn't that doomed. Some do listen. Might be other reasons than the stomping that makes others leave. Afraid of teamwork, socialising or airhips just not their thing. The game takes a bit of devotion.

Garou:

--- Quote from: NoWuffo on October 21, 2013, 03:49:09 am ---These are my views almost verbatim... That being said, if the Wolvies ever want to throw down again, The Cohort is up to the challenge!

--- End quote ---
I'm sure I speak for all of us when I say we're always up for it. You guys are good and make for a fun lobby between matches xD

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