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Drogue Chute
Skrimskraw:
If I see a carronade or a LJ I always bring a drogue chute, it prevents you from taking significant damage from the bottom of the maps, giving your ally time to help or kill an enemy.
Subarco:
Main thing is that it buys time. For the few seconds you can still strike back. For allies to come help you out. For keeping the enemy's attention away from something else. There's often no escape from determined balloon poppers so the only thing you can do is to delay.
Crafeksterty:
But it still does not combat baloon popping. In a way Drogue Chute is Fine. It really is, but the baloon cannot keep itself alive and the ship still wont be able to keep their guns on them if their are slowly descenting.
If we "BUFF" the drogue chute, then future adjustments to carronades/flachette or the baloon could make the drogue chute too powerfull.
Lets count all the times the baloon failed on us rather than the actual drogue chute.
I still keep drogue chute on me versus flachette weapons anyway.
Gambrill:
--- Quote from: Crafeksterty on October 21, 2013, 02:49:49 pm ---But it still does not combat baloon popping. In a way Drogue Chute is Fine. It really is, but the baloon cannot keep itself alive and the ship still wont be able to keep their guns on them if their are slowly descenting.
If we "BUFF" the drogue chute, then future adjustments to carronades/flachette or the baloon could make the drogue chute too powerfull.
Lets count all the times the baloon failed on us rather than the actual drogue chute.
I still keep drogue chute on me versus flachette weapons anyway.
--- End quote ---
It's not meant to combat it! Thats the point. If it was able to counter it fully then nobody would take a carronade. It's just a time buyer to get your ally to back you up. If you notice they have a balloon popper on their team you should stick close by your ally. the few extra seconds could save you from hitting the floor a second time (because you may bounce) you may still hit the floor but at a heavily reduced speed meaning less damage aswell.
Sammy B. T.:
A drogue chute on a Pyra is extremely effective for keeping guns in arc due to how highly placed those guns are. If a Blenderfish is fighting a Pyra it is forced to move to blind spots instead of just balloon lock. A good chain gunner means a bad goldfish and if kept in arc, means a great counter,
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