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ship popularity

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Devinstater:
I think it is because they are easy. When I've gotten into some lobbies with level 6+ captains you see a lot of Galleon's, Mobula's, Spires, Squids, just a good variety. But at the lower levels it's all Goldfish, Pyra and Junker because they are easier. I can't fly anything but the Goldfish and Pyramidion well.

Pyramidion is also lots of fun for the players, you only need one full time engineer, the other is a balloon engineer, which means he mostly gets to shoot guns the whole time. And shooting guns is awesome. Basically if two people in your crew want to play gunner, having one be the "gungineer" on a Pyramidion is the only way to keep the crew happy.


My friend who was going to be our captain started us all off on the Galleon. Haha, it is pretty easy to be terrible with that ship. You need good positioning to have your guns lined up, and then people need to not miss their broadsides because they will only be lined up for that one small window of opportunity. Definitely not the easiest. You would think everyone gets to fire guns 24/7, but the second engineer has a monumental task just in getting a single fricken gun repaired enough to fire.

Coldcurse:
easy ships to fly:
Pyramideon.
Goldfish.
Galleon.
Mobula.

ships with a harder difficulty:
Spire.
Squid.

Regule:
There is also a matter of ship coordination and versatility.
Goldfish, Pyramidon and Junker generally good all around with
means that you can play well even if coordination between captains
is very limited. However fragile ships like Spire or Squid  require not only
more experienced crew but also a good coordination between ships.

Even before match starts both captains must agree what their plan
is and how exactly they will execute it.

As for Galleon you pack a lot of punch but are limited in pursuit options.
So if you allay wont react correctly and pursue wounded enemy you will
be heckled by ships that in theory are much weaker.

Cheesy Crackers:
Certain ships are also easier to crew than others. A Spire or Mobula is a bit harder than a Junker because the layout is slightly different and more separated and can confuse some (I spent a few precious minutes trying to figure out how to get on to the top gun above the pilot on a mobula)

Of course all the ships need some familiarisation and coordination for crewing just some have a wider learning curve

Coldcurse:
just pick the ship that suits you best and fly alot.
try out diferent builds on it.

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