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Please, Remove Profle's Leave Count

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Van Manfred:

--- Quote from: Imagine on October 23, 2013, 11:30:14 am ---You should mail that in to Muse then. I've left several matches during spectating and have not been given a match leave.

--- End quote ---

Same here. I only get a Leave when I play (I often spectate and always leave those matches at some points).

Serenum:
I don't like the idea of a "leave counter", I think it approaches the issue from the wrong angle. Instead of punishing players for leaving by "shaming" them it should reward those that stay until the end on a losing match, maybe with an achivement, or another counter called something along the lines of "stand your ground" or "never surrendered" that gives an idea of being a badass for fighting until the end even if you lose.

Plus, having the leave counter going up for accidental disconnects or crashing issues is pretty bad.

dragonmere:
^

While I don't mind the leave-counter AT ALL, I entirely agree that there should be some positive incentives to stick around. In some lost thread somewhere I had suggested similar achievements (challenges, actually, since they're not class specific). I really like this idea. Give people a reason to do something, and they'll do it.

Also, there should be some indication to new players that leaving an in-progress game is frowned upon. Perhaps an "ARE YOU SURE? Your team needs you!" message or something for new players, when they try to abandon match. As it stands, newbies have no idea that they're not supposed to leave, nor do they realize the amount of stress it puts on their team. Often times, I'll see a new player with less than 20 games, half of which have been abandoned. I don't hold it against them. They didn't know.

(P.S. I got my first 'leave' ;) )

Imagine:

--- Quote from: Serenum on October 24, 2013, 06:04:02 am ---Plus, having the leave counter going up for accidental disconnects or crashing issues is pretty bad.

--- End quote ---
Except it doesn't. I mean, if you never come back to the game, something you have a few minutes to do so, you don't get a leave count. And if it does happen, on shucks, you get one. If you're "accidentally disconnecting" or "crashing" enough times to where it's a regular problem and your leave count is shooting up, you entering games knowing full well that something like is likely to happen again is probably just as bad as you leaving (and before someone gets in a huffy here, I'm using you in the general sense, not referring to you in specific).

Serenum:

--- Quote from: Imagine on October 24, 2013, 11:26:09 am ---
--- Quote from: Serenum on October 24, 2013, 06:04:02 am ---Plus, having the leave counter going up for accidental disconnects or crashing issues is pretty bad.

--- End quote ---
Except it doesn't. I mean, if you never come back to the game, something you have a few minutes to do so, you don't get a leave count. And if it does happen, on shucks, you get one. If you're "accidentally disconnecting" or "crashing" enough times to where it's a regular problem and your leave count is shooting up, you entering games knowing full well that something like is likely to happen again is probably just as bad as you leaving (and before someone gets in a huffy here, I'm using you in the general sense, not referring to you in specific).

--- End quote ---

If the game was perfect, you'd be right. But I happened to crash without the option to come back in the game, probably because of connection issues.
And anyway I don't feel that if you are in a laggy, unplayable game you should HAVE to re.connect after disconnect no. 23, you should at one point have the freedom to say "screw this, I'll just look for another game and let someone else try".

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