Main > Gameplay

The Mobula

<< < (6/8) > >>

Alistair MacBain:
I understand and agree with most of this but i dont see why you have 2 mortars. A mortar can instagib pretty much any ship with one clip even if you load lesmok rounds.
If you switch it so you have double the piercing dmg you will kill your enemy way faster than with doubled mortars. Explosive dmg doesnt deal alot on armo. But as we all know its quite nice against the permahull. And as you would have 2 gatlings you would be able to just add some of this piercing dmg onto the enemys hull. It may not be much but it should be enough to kill pretty much any ship within one clip.

Qwerty Kun:
My reasoning for that is actually very simple.

Piercing does 0.2 damage to the hull health.
Explosive does 0.3 to armour

A full gatling clip can shred every armour but the galleons (I think) and a full mortar clip is a bit slow to fire of all rounds, almost every crew will have their armour up before the full clip goes through.

Double gat is something that has been suggested to me, I haven't tried it too much so I can't really comment. I'll give it a bit of a try and report back later.

Alistair MacBain:
Oh youre right. And what i learn again? Sometimes just do the calculation ...
But you will always need mortar assistance to get the hull down cause the main engineer will probably get one mallet hit on the hull.

Crafeksterty:

--- Quote from: Capt. Knight Relyks on October 12, 2013, 07:59:33 am ---
--- Quote from: Echoez on October 12, 2013, 07:48:27 am ---I'd appreciate it if you were a bit more creative with your posts in the future instead of copying entire sections of my own, it looks kinda creepy to me right now > .>

Not saying you should change it, but ehhh..

--- End quote ---

Simply used your post as a template to start a conversation about the Mobula, it had a decent solid structure and it seemed to work for starting a ship discussion.

--- End quote ---

You had some quotes that was almost the same.

In anycase, I dont think that the mobula is broken like i read as i scroll down this thread. If there where 2 mobulas, it would either be easy or hard, depending on map.

It is like you guys are saying, high risk, high kill type ship.


Think of it, the weapons on the mobula are perfect, it is so fun coming up with different builds and abusing its power. That its turning speed is a must be slow.
My main issue with the mobula is its components, every one had a dip on complaining about it the first time the stepped into the mobula.
In a way its on purpose of design.

With 3-4 guns facing forward and shooting, you cannot really afford having someone to run in and repair. Kill before you get killed. If you do throw someone onto repair and make it a 2 shooter, it is then weaker than the usual junker/pyra/spire/squid because not only do you have the same ammount of guns pointing at him, your in all a weaker ship overall.

Having goldfish ammount (or close) of hull health "may" fix this, or encourage killing before repairing properly. The mobula is very strong, but easily out meneuvered and disabled. Hwachas that seem to not disable these days actualy disable pretty well on the mobula.

treseritops:

--- Quote from: Gryphos Fellsummer on October 13, 2013, 04:11:18 am ---
--- Quote from: treseritops on October 12, 2013, 08:40:17 pm ---I've played against the two mobula metas (2 arts on outside and either two gats below+mortar or gat/flak on bottom+merc up top).

--- End quote ---

The really wouldn't say there's any Mobula meta at the moment, and if there is I'll be damned if it has a merc on top.

--- End quote ---

It's not as textbook of a meta as the gat/mortar meta on a pyra or junker but it seems to be the most common of successful mobulas (mobuli?).

As for the merc that's Romankar's mobula. I included that because it was maybe the first real mobula load out that worked so well. It doesn't seem as popular now but for a month or so that was one of the primary ways of loading a mobula for long range.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version