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Item selection UI presentation

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Cid Ferringer:

--- Quote from: Alistair MacBain on October 11, 2013, 05:07:40 am ---Actually i rather have raw numbers than some weird bars.

--- End quote ---

Why not both?
Bars make comparison much easier..

Cid Ferringer:
Shameless bump.

Lord Vid O' Gam:
The text formatting looks amazing. I had little trouble reading it before, but the way you've outlined it is the modern standard right there.

Not too sure about the bars though, I think it'd be simpler to just keep the numbers for clarity's sake.

Cid Ferringer:

--- Quote from: Lord Vid O' Gam on October 22, 2013, 02:43:45 pm ---The text formatting looks amazing. I had little trouble reading it before, but the way you've outlined it is the modern standard right there.

Not too sure about the bars though, I think it'd be simpler to just keep the numbers for clarity's sake.

--- End quote ---

But the numbers doesn't tell much to a new player..
With bars you can see that a mallet is the best for repairing but also has the highest cooldown..
The bars puts things in perspective.

But as I said, why not bars with numbers on them?

The Djinn:

--- Quote from: Cid Ferringer on October 22, 2013, 02:49:31 pm ---But the numbers doesn't tell much to a new player..
With bars you can see that a mallet is the best for repairing but also has the highest cooldown..
The bars puts things in perspective.

--- End quote ---

The bars are also a huge problem though, because the in-game display doesn't have a simple correlation like "1 Bar = 50 Health." Bars would be great to show healing if this correlation existed, but even then it's confusing for something like cooldown or repairing, which isn't measured in bars.

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