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Please Make Gunners Useful

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RearAdmiralZill:

--- Quote ---p.s. we already have an epic thread about this.
--- End quote ---

That we do, and it has done so many circles it might as well be a NASCAR race.

Imagine:

--- Quote from: treseritops on October 10, 2013, 01:10:18 pm ---
--- Quote from: Letonator on October 10, 2013, 12:40:45 pm ---I don't play this game to run around and hit stuff with hammers and wrenches and watch little bars go up.

...I want a leg to stand on when I say I won't be the third engineer on a crew, I'm gonna be the one putting holes in the enemies hulls and balloons.

--- End quote ---

First off that's just selfish play. Sure, I'm not always in the mood to be main engineer but I'm *always* in the mood to be a team player and if that means playing a few matches as main engineer I'm glad to be part of a team and contribute something pretty meaningful.

Secondly, not trying to be condescending but you're a level one captain. You're relatively new to the game. You have to realize that bringing an extra two ammo types so that you can get an extra 10% dmg, or whatever buff it has is nowhere near worth the disaster of when you're gun goes down, or catches fire and you have to stand there waiting for an engineer to put your gun out.

The extra ammo types you bring as a gunner offer a marginal increase in efficiency in "putting holes in the enemy" in relation to the significant increase in flexibility you have as a gungineer.

Honestly you just need to captain more and actually try engineering. You can't have a grasp on ship dynamics or comment on how important it is that you shoot when you haven't spent any time learning about the other roles.

--- End quote ---
I mean, if we're going to go that route, I could easily say maybe you should try flying something else than a pyra and realize that various ammo types do actually make a difference.

Alistair MacBain:
Have to agree with echo. The additional repair capabilities is in many cases better than the slightly better ammo a gunner can bring.
There are certain guns u want a gunner but not many. Lumberjack and hades ... maybe a hflak
Not many guns can really utilize a gunner ...
Mostly a engineer is way better. Deal with it or find another lobby. Easy thing.

HamsterIV:
Letting a captain know you are an excellent shot is more than saying you are an excellent shot in lobby. I have ran into far too many people with an over inflated sense of their own skills to trust the success of the ship to their idle boasts. If the captain doesn't know you, you are going to have to convince them that you can be trusted in a mission critical roll. It is easier to do this by being a team player and following instructions than insisting you are right from the get go. Show that you can make difficult shots as an engineer and your captain will be more open to putting you in a position where your shots matter. If they don't you can always pimp out your abilities to the other captains in the lobby.

Letonator:
Take a step back from everything that's going on here and get out of the circular arguments going on. Between people saying that the gunner class is indeed harder to utilize and less useful than the engineer and others saying just find a captain that doesn't mind taking a gunner, I think the point is made that we need some kind of subtle game mechanic tweaks to make the gunner class more useful in the long run.

What will it take? I honestly have no idea, people are right in that I'm a level one in everything else, I suck at flying and engineering quite literally makes me doze off, I just gun. Maybe we need subtle mathmatical differences in place that make it unreasonable to have engineers using guns, maybe reload and firing differences, maybe something that I just can't fathom in all my years of game review. I wouldn't agree with the bruteforce selection of two engineers and a gunner though, a captain should be allowed to pick his crew and instruct them. We need to make gunners viable, not required.

This has, more than anything though, been incredibly insightful on the community and how it functions. I understand there are good people and good captains who know how important a good gunner CAN be, but it seems that kind of person is going to be few and far between, and overall it makes me less interested in the game. No one should be harassed because of their class or spec choices, even if it's viewed as a little selfish that he won't switch classes just for the sake of the situation. I can understand if there's a plethora of gunners and there just isn't space for them on a crew, but when captain after captain yells at me to go engineer or leave, I just start to not give a damn and write the game and community off as moot.

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