Info > Feedback and Suggestions
Harpoon physics overhaul suggestion
Wundsalz:
I just realized that the code used for impacts might be reused here. I think elastic impacts similar to crashes would work just fine - the model has to work for pushes and pulls though.
Arnox:
I like your ideas Wund. +1. Would make the harpoon more popular and useful.
Captain Smollett:
--- Quote from: Sprayer on October 04, 2013, 07:26:52 am ---Add a threshold for force that can be applied on the rope before it breaks too.
--- End quote ---
Believe it or not this actually already exists. It doesn't happen much anymore with the current mechanics of the harpoon but it used to happen all the time pre 1.2 if you harpooned a ship travelling at full speed away from you while you were stationary.
Richard LeMoon:
How about this: Left click fires, right click/hold reels in. Or instead of mouse wheel being 'ammo type', change to reel in, hold, slack, and release.
Captain Smollett:
--- Quote from: Richard LeMoon on October 04, 2013, 06:43:55 pm ---How about this: Left click fires, right click/hold reels in. Or instead of mouse wheel being 'ammo type', change to reel in, hold, slack, and release.
--- End quote ---
Currently this is under heavy consideration by Muse, it's just a lot of coding and balancing work.
However Muse is very receptive to the player base, so if we all go into the dev matches this Tuesday and Thursday we might be able to gently encourage them to move it up the priority list.
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